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FDroneComponents

Ivory edited this page Nov 2, 2024 · 1 revision

enum struct FDroneComponents

Associated components with a drone's core entity. This includes model names and sounds.

Properties

  • FObject Camera - Camera entity used by players piloting this drone.
  • FObject Model - Core entity used by this drone.
  • char ModelName - Directory of the model this drone uses.
  • char DestroyedModel - Directory of the destroyed model this drone uses, if applicable.
  • char ExplodeSound - Directory of the sound used by this drone when it explodes.
  • char ExplodeParticle - Particle to use when this drone explodes.

Methods

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