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fireball shader

Fireball explosion effect using fragment shader

See example here: https://codepen.io/ivanzatravkin/pen/JjaYbGL

Required parameters:

  • vec2 vTextureCoord, value from 0 to 1 on left to right, top to bottom.
  • float iTime - time elapsed
  • seed - seed value to change effect (optional)

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Fireball explosion effect using fragment shader

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