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Binary file added __pycache__/vikingsClasses.cpython-311.pyc
Binary file not shown.
109 changes: 102 additions & 7 deletions vikingsClasses.py
Original file line number Diff line number Diff line change
Expand Up @@ -3,22 +3,117 @@


class Soldier:
pass
def __init__(self, health, strength):
self.health = health
self.strength = strength

def attack(self):
return self.strength

def receiveDamage(self, damage):
self.damage = damage
self.health = self.health - self.damage






# Viking


class Viking:
pass
class Viking (Soldier):

def __init__ (self, name, health, strength):
self.name = name
self.health = health
self.strength = strength

def attack(self):
return self.strength

def receiveDamage(self, damage):
self.damage = damage
self.health = self.health - self.damage
if self.health > 0:
return f"{self.name} has received {self.damage} points of damage"
else:
return f"{self.name} has died in act of combat"


def battleCry(self):
return "Odin Owns You All!"


# Saxon


class Saxon:
pass

class Saxon (Soldier):

def __init__ (self, health, strength):
self.health = health
self.strength = strength

def attack(self):
return self.strength

def receiveDamage(self, damage):
self.damage = damage
self.health = self.health - self.damage

if self.health > 0:
return f"A Saxon has received {self.damage} points of damage"
else:
return f"A Saxon has died in combat"


# War

class War(Saxon, Viking):

def __init__(self):
self.vikingArmy = []
self.saxonArmy = []


def addViking(self, Viking):
self.vikingArmy.append(Viking)


def addSaxon(self, Saxon):
self.saxonArmy.append(Saxon)


def vikingAttack(self):
import random
chosen_viking = random.choice(self.vikingArmy)
chosen_saxon = random.choice(self.saxonArmy)
viking_attack = chosen_saxon.receiveDamage(chosen_viking.attack())
if chosen_saxon.health < 1:
self.saxonArmy.remove(chosen_saxon)
return viking_attack



def saxonAttack(self):
import random
chosen_viking = random.choice(self.vikingArmy)
chosen_saxon = random.choice(self.saxonArmy)
viking_attack = chosen_viking.receiveDamage(chosen_saxon.attack())
if chosen_viking.health < 1:
self.vikingArmy.remove(chosen_viking)
return viking_attack


def showStatus(self):

class War:
pass
if len(self.saxonArmy) == 0:
return "Vikings have won the war of the century!"

elif len(self.vikingArmy) == 0:
return "Saxons have fought for their lives and survive another day..."

else:
return "Vikings and Saxons are still in the thick of battle."