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26 changes: 26 additions & 0 deletions fyle.py
Original file line number Diff line number Diff line change
@@ -0,0 +1,26 @@
"""
Create a game using the classes you defined. For this, you will need to:
- Create a new `file.py`
- Import the classes you defined earlier
- Define functions to create the workflow of the game: i.e. functions to create teams
(maybe you can create random teams with your classmates' names), run the game, etc.

"""
from vikingsClasses import Soldier, Viking, Saxon, War

soldado = input("Chose your team. Type VIKING or SAXON")
while soldado.upper() != "VIKING" and soldado.upper() != "SAXON":
soldado = input("Wrong team, choose again. Type VIKING or SAXON")

if soldado.upper() == "VIKING":
name = input("Please, name your soldier, good luck: ")

strength = input("Choose your strength wisely from 1-100:")








82 changes: 68 additions & 14 deletions vikingsClasses.py
Original file line number Diff line number Diff line change
@@ -1,24 +1,78 @@

# Soldier
import random

# Soldier
class Soldier():
def __init__ (self, health, strength):
self.health = health
self.strength = strength

def attack(self):
return self.strength

def receiveDamage(self, damage):
self.health -= damage

class Soldier:
pass

# Viking


class Viking:
pass

class Viking(Soldier):
def __init__ (self, name, health, strength):
super().__init__(health, strength)
self.name = name

def receiveDamage(self, damage):
self.health -= damage
if self.health>0:
return f"{self.name} has received {damage} points of damage"
else:
return f"{self.name} has died in act of combat"

def battleCry(self):
return "Odin Owns You All!"


# Saxon
class Saxon(Soldier):
def receiveDamage(self, damage):
self.health -= damage
if self.health>0:
return f"A Saxon has received {damage} points of damage"
else:
return f"A Saxon has died in combat"


class Saxon:
pass

# War
class War():
def __init__(self):
self.vikingArmy = []
self.saxonArmy = []

def addViking(self, viking):
self.vikingArmy.append(viking)


class War:
pass
def addSaxon(self, saxon):
self.saxonArmy.append(saxon)

def vikingAttack(self):
saxon_herido = random.choice(self.saxonArmy)
vikingo_ataca = random.choice(self.vikingArmy)
string = saxon_herido.receiveDamage(vikingo_ataca.strength)
if saxon_herido.health <= 0:
self.saxonArmy.remove(saxon_herido)
return string

def saxonAttack(self):
vikingo_herido = random.choice(self.vikingArmy)
saxon_ataca = random.choice(self.saxonArmy)
string = vikingo_herido.receiveDamage(saxon_ataca.strength)
if vikingo_herido.health <= 0:
self.vikingArmy.remove(vikingo_herido)
return string

def showStatus(self):
if self.saxonArmy == []:
return "Vikings have won the war of the century!"
if self.vikingArmy == []:
return "Saxons have fought for their lives and survive another day..."
else:
return "Vikings and Saxons are still in the thick of battle."