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97 changes: 90 additions & 7 deletions vikingsClasses.py
Original file line number Diff line number Diff line change
@@ -1,24 +1,107 @@

# Soldier

import random

class Soldier:
pass
def __init__(self, health, strength):
self.health = health
self.strength = strength

def attack(self):
return self.strength

def receiveDamage(self, damage):
self.health -= damage


# Viking


class Viking:
pass
class Viking(Soldier):

def __init__ (self, name, health, strength):
self.name = name
super().__init__(health, strength)

def attack(self):
return self.strength

def receiveDamage(self, damage):
self.damage = damage
self.health -= damage
if self.health > 0:
return (f"{self.name} has received {self.damage} points of damage")

else:
return (f"{self.name} has died in act of combat")


def battleCry(self):
return "Odin Owns You All!"


# Saxon

class Saxon(Soldier):

def __init__ (self, health, strength):
super().__init__(health, strength)

class Saxon:
pass

# War
def attack(self):
return self.strength

def receiveDamage(self, damage):
self.damage = damage
self.health -= damage
if self.health > 0:
return (f"A Saxon has received {self.damage} points of damage")

else:
return (f"A Saxon has died in combat")

# War

class War:
pass


def __init__ (self):

self.vikingArmy = []
self.saxonArmy = []


def addViking(self, Viking_object):
self.vikingArmy += [Viking_object]

def addSaxon(self, Saxon_object):
self.saxonArmy += [Saxon_object]

def vikingAttack(self):
saxon_soldier = random.choice(self.saxonArmy)
viking_soldier = random.choice(self.vikingArmy)
saxon_soldier_damage = saxon_soldier.receiveDamage(viking_soldier.strength)
if saxon_soldier.health <= 0:
self.saxonArmy.remove(saxon_soldier)
return saxon_soldier_damage

def saxonAttack(self):
viking_soldier2 = random.choice(self.vikingArmy)
saxon_soldier2 = random.choice(self.saxonArmy)
viking_soldier2_damage = viking_soldier2.receiveDamage(saxon_soldier2.strength)
if viking_soldier2.health <= 0:
self.vikingArmy.remove(viking_soldier2)
return viking_soldier2_damage


def showStatus(self):
if self.saxonArmy == []:
return "Vikings have won the war of the century!"
if self.vikingArmy == []:
return "Saxons have fought for their lives and survive another day..."
else:
return "Vikings and Saxons are still in the thick of battle."