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2 changes: 1 addition & 1 deletion 1-testsSoldier.py
Original file line number Diff line number Diff line change
Expand Up @@ -45,4 +45,4 @@ def testCanReceiveDamage(self):


if __name__ == '__main__':
unittest.main()
unittest.main()
Binary file added __pycache__/vikingsClasses.cpython-311.pyc
Binary file not shown.
113 changes: 106 additions & 7 deletions vikingsClasses.py
Original file line number Diff line number Diff line change
Expand Up @@ -2,23 +2,122 @@
# Soldier


class Soldier:
pass
class Soldier():

def __init__(self, health, strength):
self.health = health
self.strength = strength


def attack(self):
return self.strength

def receiveDamage(self, damage):
self.health = self.health - damage



# Viking


class Viking:
pass
class Viking(Soldier):

def __init__(self, name, health, strength):
super().__init__(health,strength)
self.name = name
self.health = health
self.strength = strength


def receiveDamage(self, damage):
super().receiveDamage(damage)

if self.health > 0:
return f"{self.name} has received {damage} points of damage"
else:
return f"{self.name} has died in act of combat"

def battleCry(self):
return "Odin Owns You All!"


# Saxon


class Saxon:
pass
class Saxon(Soldier):

def __init__(self, health, strength):
super().__init__(health,strength)

self.health = health
self.strength = strength

def receiveDamage(self, damage):
super().receiveDamage(damage)

if self.health > 0:
return f"A Saxon has received {damage} points of damage"
else:
return f"A Saxon has died in combat"

# War

import random

class War:
pass

def __init__(self):
self.vikingArmy = []
self.saxonArmy = []

def addViking(self, Viking):
self.vikingArmy.append(Viking)

def addSaxon(self,Saxon):
self.saxonArmy.append(Saxon)

def vikingAttack(self):

if self.saxonArmy:
random_saxon = random.choice(self.saxonArmy)
random_viking = random.choice(self.vikingArmy)

damage = random_viking.attack()
result = random_saxon.receiveDamage(damage)

if random_saxon.health <= 0:
self.saxonArmy.remove(random_saxon)

return result
return None

def saxonAttack(self):

if self.vikingArmy:

random_viking = random.choice(self.vikingArmy)
random_saxon = random.choice(self.saxonArmy)

damage = random_saxon.attack()
result = random_viking.receiveDamage(damage)

if random_viking.health <= 0:
self.vikingArmy.remove(random_viking)

return result
return None



def showStatus(self):

if len(self.saxonArmy) == 0:
return "Vikings have won the war of the century!"
elif len(self.vikingArmy) == 0:
return "Saxons have fought for their lives and survive another day..."
else:
return "Vikings and Saxons are still in the thick of battle."