Skip to content
Open
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
Binary file added __pycache__/vikingsClasses.cpython-311.pyc
Binary file not shown.
92 changes: 86 additions & 6 deletions vikingsClasses.py
Original file line number Diff line number Diff line change
Expand Up @@ -3,22 +3,102 @@


class Soldier:
pass
def __init__(self, health, strength):
self.health = health
self.strength = strength

#attack of soldier
def attack(self):
return self.strength

#Damage received (health -= damage)
def receiveDamage(self, damage):
self.health -= damage


# Viking


class Viking:
pass
class Viking(Soldier):
def __init__(self, name, health, strength):
super().__init__(health, strength)
self.name = name

def attack(self):
return super().attack()

def receiveDamage(self, damage):
self.health -= damage
if self.health > 0:
return f"{self.name} has received {damage} points of damage"
else:
return f"{self.name} has died in act of combat"

def battleCry(self):
return "Odin Owns You All!"

# Saxon


class Saxon:
class Saxon(Soldier):
def __init__(self, health, strength):
super().__init__(health, strength)

def attack(self):
return super().attack()

def receiveDamage(self, damage):
self.health -= damage
if self.health > 0:
return f"A Saxon has received {damage} points of damage"
else:
return f"A Saxon has died in combat"
pass

# War

import random
class War(Saxon, Viking):

def __init__(self):
self.vikingArmy = []
self.saxonArmy = []

class War:
pass
def addViking(self, viking: Viking):
self.vikingArmy.append(viking)

def addSaxon(self, saxon: Saxon):
self.saxonArmy.append(saxon)

def vikingAttack(self):
randomindex_saxon = random.randint(0, len(self.saxonArmy)-1)
saxon: Saxon = self.saxonArmy[randomindex_saxon]
randomindex_viking = random.randint(0,len(self.vikingArmy)-1)
viking: Viking = self.vikingArmy[randomindex_viking]
attack = saxon.receiveDamage(viking.strength)
if saxon.health <= 0:
# self.saxonArmy.append(saxon)
self.saxonArmy.pop(randomindex_saxon)

return attack

def saxonAttack(self):
randomindex_viking = random.randint(0, len(self.vikingArmy)-1)
viking: Viking = self.vikingArmy[randomindex_viking]

randomindex_saxon = random.randint(0,len(self.saxonArmy)-1)
saxon: Saxon = self.saxonArmy[randomindex_saxon]
attack = viking.receiveDamage(saxon.strength)
if viking.health <= 0:
#self.vikingArmy.append(viking)
self.vikingArmy.pop(randomindex_viking)
return attack

def showStatus(self):
if len(self.saxonArmy and self.vikingArmy) >= 1:
return "Vikings and Saxons are still in the thick of battle."
elif len(self.saxonArmy) == 0:
return "Vikings have won the war of the century!"
else:
return "Saxons have fought for their lives and survive another day..."