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88 changes: 82 additions & 6 deletions vikingsClasses.py
Original file line number Diff line number Diff line change
Expand Up @@ -3,22 +3,98 @@


class Soldier:
pass
def __init__(self, health, strength):
self.health = 300
self.strength = 150
def attack(self):
return self.strength
def receiveDamage(self, damage):
self.health -= damage
return None

# Viking


class Viking:
pass
class Viking(Soldier):
def __init__ (self, name, health, strength):
super().__init__(health, strength)
self.name = "Harald"
def receiveDamage(self, damage):
self.health -= damage
if self.health > 0:
return f'{self.name} has received {damage} points of damage'
else:
return f'{self.name} has died in act of combat'
def battleCry(self):
self.battleCry
return "Odin Owns You All!"

# Saxon


class Saxon:
pass
class Saxon(Soldier):
def __init__ (self, health, strength):
super().__init__(health, strength)
self.health = 60
self.strength = 25
def receiveDamage(self, damage):
self.health -= damage
if self.health >0:
return f'A Saxon has received {damage} points of damage'
else:
return 'A Saxon has died in combat'


# War


class War:
pass
def __init__(self):
self.vikingArmy = []
self.saxonArmy = []

def addViking(self, Viking):
self.vikingArmy.append(Viking)
return None

def addSaxon(self, Saxon):
self.saxonArmy.append(Saxon)
return None


def vikingAttack(self):
dead_saxons = 0
for saxon in self.saxonArmy:
damage = self.vikingArmy[0].strength
saxon.receiveDamage(damage)
if saxon.health <= 0:
self.saxonArmy.remove(saxon)
dead_saxons += 1
return 'A Saxon has died in combat'
else:
return f'A Saxon has received {damage} points of damage'

def saxonAttack(self):
dead_vikings = 0
for viking in self.vikingArmy:
damage = self.saxonArmy[0].strength
viking.receiveDamage(damage)
if viking.health <= 0:
self.vikingArmy.remove(viking)
dead_vikings +=1
return 'Harald has died in combat'
else:
return f'Harald has received {damage} points of damage'

def showStatus(self):
if len(self.saxonArmy) == 0:
return "Vikings have won the war of the century!"
if len(self.vikingArmy) == 0:
return "Saxons have fought for their lives and survive another day..."
if len(self.vikingArmy) > 0 and len(self.saxonArmy) > 0:
return "Vikings and Saxons are still in the thick of battle."