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72 changes: 72 additions & 0 deletions file.py
Original file line number Diff line number Diff line change
@@ -0,0 +1,72 @@
from vikingsClasses import War, Viking, Saxon
import random

def createPlayers(arr):
saxons = []
vikings = []

for _ in range(len(arr)//2 + 1):
saxon = Saxon(200, 5)
saxons.append(saxon)

for _ in range(len(arr)):
random_idx = random.randint(0, len(arr) - 1)
if arr[random_idx] not in vikings:
viking = Viking(arr[random_idx], 200, 10)
vikings.append(viking)

return [saxons, vikings]


def addPlayers(players):
for x, y in zip(players[0], players[-1]):
war.addSaxon(x)
war.addViking(y)


def playGame():
i = 0
while len(war.saxonArmy) > 0 and len(war.vikingArmy) > 0:
if i%3 != 0:
print(war.saxonAttack())
else:
print(war.vikingAttack())
i += 1
print(war.showStatus())


if __name__ == '__main__':
names = [
"Víctor",
"Ana",
"Pere",
"Patty",
"Sara",
"Marc",
"Xavi",
"Aída",
"Uri",
"Ricardo",
"Lucía",
"Félix",
"Esther",
"Marta",
"Junior",
"Martina",
"Amir",
"Miki",
"Noe",
"Emma",
"Patricia",
"Clàudia",
"Maira",
"León",
"Marco",
"Bego",
"Fer"
]
war = War()
players = createPlayers(names)
addPlayers(players)
playGame()

87 changes: 76 additions & 11 deletions vikingsClasses.py
Original file line number Diff line number Diff line change
@@ -1,24 +1,89 @@
import random

# Soldier


class Soldier:
pass

# Viking
def __init__(self, health, strength):
self.health = health
self.strength = strength

def attack(self):
return self.strength

def receiveDamage(self, damage):
self.health -= damage

# Viking
class Viking(Soldier):

def __init__(self, name, health, strenght):
super().__init__(health, strenght)
self.name = name

class Viking:
pass
def receiveDamage(self, damage):
self.health = self.health - damage
if self.health > 0:
return f"{self.name} has received {damage} points of damage"
else:
return f"{self.name} has died in act of combat"

def battleCry(self):
return "Odin Owns You All!"

# Saxon
class Saxon(Soldier):

def __init__(self, health, strenght):
super().__init__(health, strenght)


class Saxon:
pass
def receiveDamage(self, damage):
self.health -= damage
if self.health > 0:
return f"A Saxon has received {damage} points of damage"
else:
return f"A Saxon has died in combat"

# War
class War(Viking, Saxon):

def __init__(self):
self.vikingArmy = []
self.saxonArmy = []

def addViking(self, viking: Viking):
self.vikingArmy.append(viking)

def addSaxon(self, saxon: Saxon):
self.saxonArmy.append(saxon)

def vikingAttack(self):
random_idx = random.randint(0, len(self.saxonArmy) - 1)
random_sax: Saxon = self.saxonArmy[random_idx]
self.saxonArmy.pop(random_idx)
random_vik: Viking = random.choice(self.vikingArmy)
res = random_sax.receiveDamage(random_vik.attack())
if random_sax.health > 0:
self.saxonArmy.append(random_sax)
return res

def saxonAttack(self):
random_idx = random.randint(0, len(self.vikingArmy) - 1)
random_vik: Viking = self.vikingArmy[random_idx]
self.vikingArmy.pop(random_idx)
random_sax: Saxon = random.choice(self.saxonArmy)
res = random_vik.receiveDamage(random_sax.attack())
if random_vik.health > 0:
self.vikingArmy.append(random_vik)
return res

def showStatus(self):
if len(self.saxonArmy) == 0:
return "Vikings have won the war of the century!"
elif len(self.vikingArmy) == 0:
return "Saxons have fought for their lives and survive another day..."
else:
return "Vikings and Saxons are still in the thick of battle."




class War:
pass