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105 changes: 101 additions & 4 deletions vikingsClasses.py
Original file line number Diff line number Diff line change
Expand Up @@ -3,22 +3,119 @@


class Soldier:
pass

def __init__(self, health, strength):
self.health = health
self.strength = strength

def attack(self):
return self.strength

def receiveDamage(self, damage):
self.health = self.health - damage

pass


# Viking


class Viking:
class Viking(Soldier):

def __init__(self, name, health, strength):
super().__init__(health,strength)
self.name = name

def attack(self):
return self.strength

def receiveDamage(self, damage):
self.damage = damage
self.health -= damage
if self.health > 0:
return f"{self.name} has received {self.damage} points of damage."
else:
return f"{self.name} has died in act of combat."

def battleCry(self):
return "Odin Owns You All!"

pass

# Saxon


class Saxon:
class Saxon(Soldier):

def __init__(self, health, strength):
super().__init__(health, strength)

def attack(self):
return self.strength

def receiveDamage(self, damage):
self.damage = damage
self.health -= damage
if self.health > 0:
return f"A Saxon has received {self.damage} points of damage"
else:
return "A Saxon has died in combat"

pass

# War

import random
class War(Viking, Saxon):
def __init__(self):
self.VikingArmy = []
self.SaxonArmy = []
pass

def addViking(self, Viking):
self.VikingArmy.append(Viking)

def addSaxon(self, Saxon):
self.SaxonArmy.append(Saxon)


def VikingAttack(self):

random_Saxon = random.randint(0, len(self.SaxonArmy)-1)
Saxon: Saxon = self.SaxonArmy[random_Saxon]

random_Viking = random.randint(0, len(self.VikingArmy)-1)
Viking: Viking = self.VikingArmy[random_Viking]

Saxon_damage = Saxon.receiveDamage(Viking.attack())
if Saxon.health <= 0:
self.SaxonArmy.remove(Saxon)
return Saxon_damage

def SaxonAttack(self):

random_Saxon = random.randint(0, len(self.SaxonArmy)-1)
Saxon: Saxon = self.SaxonArmy[random_Saxon]

random_Viking = random.randint(0, len(self.VikingArmy)-1)
Viking: Viking = self.VikingArmy[random_Viking]

Viking_damage = Viking.receiveDamage(Saxon.attack())
if Viking.health <= 0:
self.VikingArmy.remove(Viking)
return Viking_damage

def showStatus(self):

for i in self.VikingArmy:
if len(self.VikingArmy) == 0:
return Saxons have fought for their lives and survive another day...
elif len(self.SaxonArmy) == 0:
return Vikings have won the war of the century!
else:
return Vikings and Saxons are still in the thick of battle.




class War:
pass