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Binary file added __pycache__/vikingsClasses.cpython-311.pyc
Binary file not shown.
44 changes: 44 additions & 0 deletions file.py
Original file line number Diff line number Diff line change
@@ -0,0 +1,44 @@
from vikingsClasses import Soldier
from vikingsClasses import Viking
from vikingsClasses import Saxon
from vikingsClasses import War

import random as rn

'''
def new_viking_team(n_vikings):
vikings=[]
for i in range(n_vikings):
vikings.append(Viking('viking'+i, rn.randint(1,100), rn.randint(1,100)))
return vikings

def new_saxon_team(n_saxons):
saxons=[]
for i in range(n_saxons):
saxons.append(Saxon(rn.randint(1,100),rn.randint(1,100)))
return saxons
'''

def war(n_vikings, n_saxons, days_of_battles=1000000000):
days=0
guerra=War()
for i in range(n_vikings):
viking_sold = Viking('viking', rn.randint(1,50), rn.randint(1,50))
guerra.addViking(viking_sold)
for i in range(n_saxons):
saxon_soldier = Saxon(rn.randint(1,50),rn.randint(1,50))
guerra.addSaxon(saxon_soldier)

while days < days_of_battles and guerra.saxonArmy and guerra.vikingArmy:
coin=rn.randint(0,1)
if coin:
guerra.vikingAttack()
else:
guerra.saxonAttack()
days+= 1

return guerra.showStatus()


war(10,10)

82 changes: 73 additions & 9 deletions vikingsClasses.py
Original file line number Diff line number Diff line change
@@ -1,24 +1,88 @@

# Soldier
import random as rn


# Soldier
class Soldier:
pass

def __init__(self, health, strength):
self.health = health
self.strength = strength

def attack(self):
return self.strength

def receiveDamage(self,damage):
self.health -= damage



# Viking
class Viking(Soldier):

def __init__(self, name, health, strength):
super().__init__(health, strength)
self.name=name


def receiveDamage(self,damage):
self.health -= damage
if self.health>0:
return f"{self.name} has received {damage} points of damage"
else:
return f"{self.name} has died in act of combat"


class Viking:
pass
def battleCry(self):
return "Odin Owns You All!"

# Saxon


class Saxon:
pass
# Saxon
class Saxon(Soldier):

def receiveDamage(self,damage):
self.health -= damage
if self.health>0:
return f"A Saxon has received {damage} points of damage"
else:
return f"A Saxon has died in combat"



# War
class War:
def __init__(self,):
self.vikingArmy = []
self.saxonArmy = []

def addViking(self, viking_soldier):
self.vikingArmy.append(viking_soldier)

def addSaxon(self, saxon_soldier):
self.saxonArmy.append(saxon_soldier)

class War:
pass
def vikingAttack(self):
vik_soldier = self.vikingArmy[rn.randint(0,len(self.vikingArmy)-1)]
sax_soldier = self.saxonArmy[rn.randint(0,len(self.saxonArmy)-1)]
if sax_soldier.health <= vik_soldier.attack():
self.saxonArmy.remove(sax_soldier)
return sax_soldier.receiveDamage(vik_soldier.attack())


def saxonAttack(self):
vik_soldier = self.vikingArmy[rn.randint(0,len(self.vikingArmy)-1)]
sax_soldier = self.saxonArmy[rn.randint(0,len(self.saxonArmy)-1)]
if vik_soldier.health <= sax_soldier.attack():
self.vikingArmy.remove(vik_soldier)
return vik_soldier.receiveDamage(sax_soldier.attack())


def showStatus(self):
if not self.saxonArmy:
return "Vikings have won the war of the century!"
elif not self.vikingArmy:
return "Saxons have fought for their lives and survive another day..."
else:
return "Vikings and Saxons are still in the thick of battle."