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The custom shader is not automatically included in the player build if it is not referenced by anything.
This causes the player build to skip the post processing effect in 2018.4, and causes the renderer to crash in 2019.4.

This bug was fixed by adding the shader to the "Always Included Shaders" list in Project Settings/Graphics.

@BX80646G3258
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I think this should also be included as a step in your outline shader tutorial so that others will not encounter this issue

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