A realtime Unity and C# based lifeguarding simulation virtual reality experiment.
-Real time swimmer "epoch" scheduling systems.
-Data capture including player telemetry and virtual reality interactions.
-Detailed swimming pool environment.
-Water simulation vertex shader.
Use Unity Engine version 2021.3.3f1 to compile this project (tested on Windows with the HTC Vive Pro).
The program will inquire for participant data and then run a (customizable) set of expirements also known as epochs.
Assets/Scenes/start_scene.unity <- Is where the participants's information is taken.
Assets/Scenes/pool_test.unity <- Is where the experiment is run, with the information being logged into a .csv.
