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Unity and C# based life guarding experiment developed in the Iowa Attention & Perception Lab.

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Iowa-PBS-Vision-Lab/LifeguardVR

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LifeguardVR

A realtime Unity and C# based lifeguarding simulation virtual reality experiment.

Features:

-Real time swimmer "epoch" scheduling systems.
-Data capture including player telemetry and virtual reality interactions.
-Detailed swimming pool environment.
-Water simulation vertex shader.

Compilation:

Use Unity Engine version 2021.3.3f1 to compile this project (tested on Windows with the HTC Vive Pro).

Running:

The program will inquire for participant data and then run a (customizable) set of expirements also known as epochs.

Project Structure:

Assets/Scenes/start_scene.unity <- Is where the participants's information is taken.
Assets/Scenes/pool_test.unity <- Is where the experiment is run, with the information being logged into a .csv.

Research Poster:

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Unity and C# based life guarding experiment developed in the Iowa Attention & Perception Lab.

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