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Serious-Games-2016

Development of a simple game engine that can be used to both learn the basic concepts of Unity3D and provide a basis for producing a Serious Game within Unity 3D

#Week 1

Hour 1. Introduction to the Unity Development Environment

Hour 2. Implementation of basic character controller

  • Using unity to develop a simple keyboard driven player control script
  • Full source can be found via the Week_1_2 folder

#Week 2

Hour 1. Further implementation of basic character controller

  • Adding Jump to the player script
  • Adding Mouse look to the player script
  • Full source can be found via the Week_2_1 folder

Hour 2. Implementation of basic Point and Click navigation

  • Baking a Navigation mesh
  • Adding a NavMesh Agent
  • Full source can be found via the Week_2_2 folder

#Week 3

Hour 1 & 2. Review of current development(s) and introduction to Canvas

  • Bug fixes (Jump)
  • Simple Menu
  • PlayerPref saving
  • Scene swapping
  • Full source can be found via the Week_3_1 folder

Bonus

  • Addition of jump to Point and Click mode
  • Full source can be found via the Week_3_2 folder

#Week 4

Hour 1 & 2. Introduction to collision & prefabs

  • Gamemanager communication
  • Item collection object
  • Level completion object
  • Full source can be found via the Week_4_1 folder

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