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Worldwide Rush Infixo's UI Tweaks

Worldwide Rush mod that adds some UI enhancements to the game.

Features

Various

  • World view.

    • City names are colored based on how overcrowded their indirect capacity is. Red cities no longer accept indirect passengers.
    • (0.11) In the Discover mode, colors show the risk of triggering the timer.
    • (0.5) Resorts are marked with an umbrella icon.
    • (0.6) RClick opens routes, w/ Shift opens a Hub.
    • (0.6) Info about number of routes in a city available on the map.
  • (0.9) Explorers (all).

    • Selecting an item in an explorer with ctrl or shift does not close it.
    • Explorer search field is longer and allows multi-search (use | to separate keywords).
    • (0.10) Supports AND conditions with & sign.
  • InfoUI

    • (0.4) Improved vehicles tooltips.
    • (0.6) Button to close all floating windows at once (0.10) and specific types.
    • (0.11) Main bar displays operating profit. Toggle to balance with ctrl-click.
    • (0.11) Vehicles tooltip shows number of acquired vehicles from each company.
  • (0.8) Vehicle tooltip has info about its hub and location on the route.

  • (0.10) CitiesGrown closes with ctrl+click and displays info about new destinations.

  • (0.11) Destinations changed notification uses colors to mark connected cities.

Explorers (new columns)

  • Countries.
    • Average city level, how many cities are not connected to any lines.
    • (0.11) Trusted company / Where the next city will spawn in the Discover mode.
  • Cities.
    • Indirect capacity, biggest crowd, fulfillment, trust, buildings.
    • (0.2, 0.11) Filters and counters for city features and buildings.
    • (0.3) Number of unfulfilled destinations / (0.11) Risk of triggering the timer in the Discover mode.
  • Lines.
    • Num of cities, total length, (0.10) quarter throughput, (0.4) evaluation flag.
    • (0.2) Search by Country.
    • (0.3) Mark lines that have >1 hub.
    • (0.5) New filters: empty, national, international, evaluated.
  • Vehicle types. Minimum passengers, estimated profit, monthly throughput on a 1000km line, range for planes.
  • (0.2) Vehicles. Quarter efficieny and throughput.
  • Hubs.
    • (0.3) Shows budget and brands info.
    • (0.4) Info about generated plans.
  • (0.10) Companies. Level, shares owned, hubs and vehicles, (0.11) ROA.
  • (0.11) Not connected destinations.

Floating windows

  • RouteUI.
    • (0.5) Ability to change the assigned vehicle type. Only when the line is empty.
    • Extra info about the line. Quarterly throughput, number of vehicles, total distance.
    • Waiting passengers in each city and on the entire line. (0.9) Auto-updates.
    • City names are colores based on indirect capacity usage. (0.9) Auto-updates.
    • Quarterly efficieny is calculated using weighted average on their capacity.
    • (0.2) One-click upgrade to the next in chain. (0.9) Added tooltip.
    • (0.4) Shows evaluations done by a hub manager in a tooltip.
    • (0.8) Separate edit/change line buttons (less clicks), space for more vehicles.
    • (0.9) Vehicle list shows their status (moving/loadin).
  • UpgradeUI. More info in the vehicle selection drop-down. Quick next/prev from the same company buttons.
  • CityUI. Travellers toolip shows lines at the top (no more scrolling!) and indirect connections are sorted by number of people.
  • CountryUI.
    • Info about: not connected cities, average city level, best vehicle providers.
    • In cities list, there is a mark if the city is connected to any lines.
  • HubUI.
    • (0.3) Hire manager specific for a country of currently used vehicles.
    • (0.4) Info about generated plans and list of brands.
  • VehicleUI.
    • (0.4) VehicleUI shows line number.
    • (0.8) Ability to move a single vehicle to a different hub.
    • (0.9) Ctrl-click to edit isolated vehicle route. Click edits the line for all vehicles.
    • (0.10) Demand price for each passenger group and total weighted.
    • (0.11) Info about the route: length and travel time.
  • (0.7) NEW Route Planner.
    • Groups into clusters cities that have interest in a group of origin cities.
    • Displays connections within a cluster and between the cluster and origin cities.
    • Use Ctrl-RClick on a city to start it and later add more origin cities.
    • (0.7.1) Displays connections between origin cities.
    • (0.7.1) Ability to mark any origin city as main city.
    • (0.11) Remembers settings during game.

Troubleshooting

  • Output messages are logged into UITweaksLog.txt in the %TEMP% dir.

Technical

Requirements and Compatibility

Known Issues

  • None atm.

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Worldwide Rush UI mod

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