Worldwide Rush mod that adds some UI enhancements to the game.
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World view.
- City names are colored based on how overcrowded their indirect capacity is. Red cities no longer accept indirect passengers.
- (0.11) In the Discover mode, colors show the risk of triggering the timer.
- (0.5) Resorts are marked with an umbrella icon.
- (0.6) RClick opens routes, w/ Shift opens a Hub.
- (0.6) Info about number of routes in a city available on the map.
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(0.9) Explorers (all).
- Selecting an item in an explorer with ctrl or shift does not close it.
- Explorer search field is longer and allows multi-search (use | to separate keywords).
- (0.10) Supports AND conditions with & sign.
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InfoUI
- (0.4) Improved vehicles tooltips.
- (0.6) Button to close all floating windows at once (0.10) and specific types.
- (0.11) Main bar displays operating profit. Toggle to balance with ctrl-click.
- (0.11) Vehicles tooltip shows number of acquired vehicles from each company.
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(0.8) Vehicle tooltip has info about its hub and location on the route.
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(0.10) CitiesGrown closes with ctrl+click and displays info about new destinations.
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(0.11) Destinations changed notification uses colors to mark connected cities.
- Countries.
- Average city level, how many cities are not connected to any lines.
- (0.11) Trusted company / Where the next city will spawn in the Discover mode.
- Cities.
- Indirect capacity, biggest crowd, fulfillment, trust, buildings.
- (0.2, 0.11) Filters and counters for city features and buildings.
- (0.3) Number of unfulfilled destinations / (0.11) Risk of triggering the timer in the Discover mode.
- Lines.
- Num of cities, total length, (0.10) quarter throughput, (0.4) evaluation flag.
- (0.2) Search by Country.
- (0.3) Mark lines that have >1 hub.
- (0.5) New filters: empty, national, international, evaluated.
- Vehicle types. Minimum passengers, estimated profit, monthly throughput on a 1000km line, range for planes.
- (0.2) Vehicles. Quarter efficieny and throughput.
- Hubs.
- (0.3) Shows budget and brands info.
- (0.4) Info about generated plans.
- (0.10) Companies. Level, shares owned, hubs and vehicles, (0.11) ROA.
- (0.11) Not connected destinations.
- RouteUI.
- (0.5) Ability to change the assigned vehicle type. Only when the line is empty.
- Extra info about the line. Quarterly throughput, number of vehicles, total distance.
- Waiting passengers in each city and on the entire line. (0.9) Auto-updates.
- City names are colores based on indirect capacity usage. (0.9) Auto-updates.
- Quarterly efficieny is calculated using weighted average on their capacity.
- (0.2) One-click upgrade to the next in chain. (0.9) Added tooltip.
- (0.4) Shows evaluations done by a hub manager in a tooltip.
- (0.8) Separate edit/change line buttons (less clicks), space for more vehicles.
- (0.9) Vehicle list shows their status (moving/loadin).
- UpgradeUI. More info in the vehicle selection drop-down. Quick next/prev from the same company buttons.
- CityUI. Travellers toolip shows lines at the top (no more scrolling!) and indirect connections are sorted by number of people.
- CountryUI.
- Info about: not connected cities, average city level, best vehicle providers.
- In cities list, there is a mark if the city is connected to any lines.
- HubUI.
- (0.3) Hire manager specific for a country of currently used vehicles.
- (0.4) Info about generated plans and list of brands.
- VehicleUI.
- (0.4) VehicleUI shows line number.
- (0.8) Ability to move a single vehicle to a different hub.
- (0.9) Ctrl-click to edit isolated vehicle route. Click edits the line for all vehicles.
- (0.10) Demand price for each passenger group and total weighted.
- (0.11) Info about the route: length and travel time.
- (0.7) NEW Route Planner.
- Groups into clusters cities that have interest in a group of origin cities.
- Displays connections within a cluster and between the cluster and origin cities.
- Use Ctrl-RClick on a city to start it and later add more origin cities.
- (0.7.1) Displays connections between origin cities.
- (0.7.1) Ability to mark any origin city as main city.
- (0.11) Remembers settings during game.
- Output messages are logged into UITweaksLog.txt in the %TEMP% dir.
- WWR ModLoader.
- Harmony v2.4.1 for .net 8.0. The correct dll is provided in the release files.
- None atm.
- Full changelog
- Please report bugs and issues on GitHub.
- You may also leave comments on Discord.