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EntityScript
Anthony Diamond edited this page Apr 3, 2023
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EntityScript is largely a declarative scripting language, intended to provide a sort of glue between core operations and features of the engine. Scripts are executed once per update tick (i.e. frame), and can be used to implement a variety of gameplay features, including such applications as event-driven game logic, player-control systems, and entity state manipulation to name a few.
-- Overview of how instructions work.
For a full list of built-in instructions, see below.
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