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4 changes: 0 additions & 4 deletions .github/workflows/main/options.windows
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Expand Up @@ -47,10 +47,6 @@ USD_LIB_PATH = libs
USD_LIB_PREFIX = "usd_"
DOXYGEN = deps + "\\doxygen\\doxygen.exe"

# DCC Integrations
# ================
NUKE_ROOT = ""

# Environment
# ===========

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1 change: 0 additions & 1 deletion .gitignore
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Expand Up @@ -28,7 +28,6 @@ plugins
lib
build
config.log
mayaLog
projects
test/IECore/IECoreTest
test/*/results*.txt
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7 changes: 7 additions & 0 deletions Changes
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Expand Up @@ -8,6 +8,13 @@ Fixes
- Fixed writing of shutter values from cameras without a `shutter` parameter. The `shutter:open` and `shutter:close` attributes are now omitted instead of being written with Cortex's default -0.5, 0.5 shutter values.
- Fixed reading of shutter values from cameras without `shutter:open` and `shutter:close` attributes. The `shutter` parameter is now omitted instead of being created with USD's default 0, 0 shutter values.

Breaking Changes
----------------

- IECoreHoudini : Removed.
- IECoreMaya : Removed.
- IECoreNuke : Removed.

10.5.x.x (relative to 10.5.15.0)
========

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4 changes: 1 addition & 3 deletions README.md
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Expand Up @@ -3,9 +3,7 @@

# Cortex #

Cortex is a cross-application framework for computation, rendering, and file I/O that provides a set of high-quality C++ libraries and Python modules tailored for software development in the VFX industry. This project focuses on creating a set of practical and reusable modules for technical directors, CG supervisors, and programmers, freeing them to focus on innovation and new features in their software projects.

Out of the box, Cortex has full support for the [Arnold](https://www.arnoldrenderer.com/arnold/) and [3Delight](https://www.3delight.com) renderers. It also has built-in integration with Maya, Houdini, and Nuke, with default user interfaces that provide for file I/O and live data manipulation. With its extensible API, Cortex’s DCC integration can be expanded to create custom tools to solve studio pipeline needs.
Cortex is a framework for computation, rendering, and file I/O that provides a set of high-quality C++ libraries and Python modules tailored for software development in the VFX industry. This project focuses on creating a set of practical and reusable modules for technical directors, CG supervisors, and programmers, freeing them to focus on innovation and new features in their software projects.

You can find out more from our [introductory paper on Cortex](https://github.com/ImageEngine/cortex/wiki/pdfs/AnOpenSourceFrameworkForVisualEffectsSoftwareDevelopment.pdf) and the [Cortex presentations at SIGGRAPH 2011](https://vimeo.com/album/5504655).

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