A tool for analyzing Unity project build artifacts (APK, OBB) to identify the engine version, render pipeline, major libraries, and technology stack used.
- Android Analysis Support: Analyze local
.apk/.obbfiles or pull apps directly from a connected device (adb) for analysis. - Engine Insight:
- Unity Version: Detects Unity 6.x and older versions.
- Render Pipeline: Detects Built-in, URP, HDRP, and SRP.
- Tech Stack & Framework Detection:
- Entities (DOTS): Detects usage via Scenes, ScriptingAssemblies, and RuntimeInitializeOnLoad.
- Physics: Detects Unity Physics (Entities) and Havok Physics.
- UI Frameworks: Detects NGUI, UI Toolkit (Runtime), and Addressables.
- Scripting Metadata:
- Extracts major namespaces and provides statistics from
global-metadata.dat. - Provides quick shortcuts to open
global-metadata.datandScriptingAssemblies.jsonimmediately after analysis.
- Extracts major namespaces and provides statistics from
The following tools must be installed to run the program:
- adb (Android Debug Bridge):
- Required for device analysis features.
- Must be registered in your system
PATH. - Can be installed via Android SDK Platform-Tools.
- .NET 10.0 Runtime:
- While self-contained builds (including the runtime) are possible depending on the environment, installing the latest .NET runtime is generally recommended.
- Select the
.apkfile you wish to analyze and click the Analyze button.
- Connect your Android device via USB or Wireless ADB.
- Click the Refresh button to update the device list and select your target.
- Search for the package name (e.g.,
com.company.product) and select it from the list. - Click the Analyze button to extract the necessary data from the device and start the analysis.
- Check the detected version and tech stack on the central dashboard.
- Click the Open Metadata or Open Assemblies buttons to view the extracted raw data in your default text editor.
Currently developed and tested primarily on macOS (Apple Silicon).
- macOS: Native support for Apple Silicon (M1/M2/M3).
- Linux: Executable (x64).
- Windows: No official build support or testing at this time. However, since it is based on .NET 10, it may be possible to run it via source build.
To generate a macOS App Bundle (UnityProjectAnalyzer.app), use the following command:
dotnet publish UnityProjectAnalyzer.Gui/UnityProjectAnalyzer.Gui.csproj -c Release -r osx-arm64The output will be generated in the UnityProjectAnalyzer.Gui/bin/Release/net10.0/osx-arm64/publish/UnityProjectAnalyzer.app folder.
This project is licensed under the MIT License.