This repository should serve as a place where resources and information about Ambermoon can be stored.
If you have some valuable input, feel free to contact me: trobt@web.de
You can use the issue tracker or pull requests to contribute as well.
I will provide some helpful tools too.
| Version | Language | Download | Release date |
|---|---|---|---|
| 1.08 | English | zip lha | 03-07-2021 |
| 1.07 | German | zip lha | 03-07-2021 |
| Version | Language | Download | Release date |
|---|---|---|---|
| 1.08 | English | zip lha | 03-07-2021 |
| 1.07 | German | zip lha | 03-07-2021 |
| Version | Windows 64bit | Linux 64bit | Windows 32bit |
|---|---|---|---|
| 1.0.6 | Download | Download | Download |
This zip file contains:
- A tool to pack files into Ambermoon game data files (AmbermoonPack)
- A tool to change monster values (MonsterValueChanger)
- A tool to export and import texts from/into Ambermoon game data files (AmbermoonTextImport)
- A tool to extract ADF disk files (AmbermoonDiskExtract)
| Section | Description |
|---|---|
| Disks | Game versions and patches |
| FileSpecs | File format specifications |
| Files | General file encoding information and file list |
| Graphics | Exported game graphics |
- Characters (data of party members, monsters and NPCs)
- Graphics (information about graphic formats)
- Items (data of items and where to find it)
- Maps (data of maps)
- Savegames
- Place data (trainer, healer, inns, etc)
- Enumerations (values of game enumerations)
- Executables
- Items
- Portraits
- Maps
- Map tiles
- Layouts
- 80x80
- EventPics
- Objects3D
- Walls3D
- Overlays3D
- Floors
- World backgrounds
- Travel graphics
- NPCs
- Combat graphics
- Monster graphics
- Automap graphics
- UI graphics
- UI button graphics
- Sky gradients
- Font graphics
- Palettes
I am developing Ambermoon from scratch with C#. Have a look here.
Much work was done by a bunch of good fellas.
- Oliver Gantert and others of project Amberworld
- Daniel Schulz from Slothsoft with his savegame editor
- Nico Bendlin and his ambermoon research project
- kermitfrog did a lot reverse engineering (see here)
- Metibor helped a lot in decoding the savegame data (see here)
- Thallyrion did a lot game testing to confirm or identify some mechanics or data values.
And others provide information about Thalion and Ambermoon for ages now.
- Alex Holland from the Thalion Webshrine
- Gerald Müller-Bruhnke from the Thalion Source
- and many others (if you know anyone I forgot, please let me know)
Moreover there are some Albion reworks and reverse engineering projects. The data formats are very similar so there is some valuable information as well:
- freealbion by Florian Ziesche
- ualbion by Cam Sinclair
I want to gather the whole findings at a central place and provide it on a safe storage for the future.
I marked unknown values in the specs as Unknown. Would be nice if some of those values' meaning could be revealed by someone.