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I was able to adapt glTexImage2DAsync to BlocksDS's libnds since I migrated one of my rom hack ports to BlocksDS independently a few weeks back, but I have no clue how to contribute to someone else's pull request. Essentially, BlocksDS removed a few things off the headers and made one of the used functions static. If you add those back and change some arrow operators to dot operators, it'll work again. If needed, I can fork your fork and add the changes. |
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glTexImage2DAsyncneeds to be adapted for BlocksDS's libnds, so I've commented it out for now, I assume you can probably pretty easily take care of it. Other than that everything seems to be good.