PlayerEventSequencer is a Wally-style package that provides wrapper functions for player-based events reversing the traditional callback sequence. Typically, events fire in a LIFO ordering scheme; however, I find this difficult to work with hence why I created this package.
You can install this module through the Wall Package
- Add the package to your project's
wally.toml.
Single-line:
hobbs04067/playereventsequencer@0.1.3