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3 changes: 2 additions & 1 deletion Makefile
Original file line number Diff line number Diff line change
Expand Up @@ -15,7 +15,8 @@ endif
LFLAGS = -lhl -lsteam_api -lstdc++ -L sdk/redistributable_bin/$(OS)$(ARCH)

SRC = native/cloud.o native/common.o native/controller.o native/friends.o native/gameserver.o \
native/matchmaking.o native/networking.o native/stats.o native/ugc.o
native/matchmaking.o native/networking.o native/stats.o native/ugc.o native/timeline.o


all: ${SRC}
${CC} ${CFLAGS} -shared -o steam.hdll ${SRC} ${LFLAGS}
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1 change: 1 addition & 0 deletions hlsteam.vcxproj
Original file line number Diff line number Diff line change
Expand Up @@ -283,6 +283,7 @@
<ClCompile Include="native\gameserver.cpp" />
<ClCompile Include="native\matchmaking.cpp" />
<ClCompile Include="native\networking.cpp" />
<ClCompile Include="native\timeline.cpp" />
<ClCompile Include="native\stats.cpp" />
<ClCompile Include="native\ugc.cpp" />
</ItemGroup>
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34 changes: 34 additions & 0 deletions native/timeline.cpp
Original file line number Diff line number Diff line change
@@ -0,0 +1,34 @@
#include "steamwrap.h"

HL_PRIM void HL_NAME(set_timeline_state_description)(vbyte* description, float timeDelta) {
ISteamTimeline* timeline = SteamTimeline();
if (timeline) {
timeline->SetTimelineStateDescription((char*)description, timeDelta);
}
}

HL_PRIM void HL_NAME(clear_timeline_state_description)(float timeDelta) {
ISteamTimeline* timeline = SteamTimeline();
if (timeline) {
timeline->ClearTimelineStateDescription(timeDelta);
}
}

HL_PRIM void HL_NAME(add_timeline_event)(vbyte* icon, vbyte* title, vbyte* description, int priority, float startOffsetSeconds, float durationSeconds, int possibleClip) {
ISteamTimeline* timeline = SteamTimeline();
if (timeline) {
timeline->AddTimelineEvent((char*)icon, (char*)title, (char*)description, priority, startOffsetSeconds, durationSeconds, (ETimelineEventClipPriority)possibleClip);
}
}

HL_PRIM void HL_NAME(set_timeline_game_mode)(int mode) {
ISteamTimeline* timeline = SteamTimeline();
if (timeline) {
timeline->SetTimelineGameMode((ETimelineGameMode)mode);
}
}

DEFINE_PRIM(_VOID, set_timeline_state_description, _BYTES _F32);
DEFINE_PRIM(_VOID, clear_timeline_state_description, _F32);
DEFINE_PRIM(_VOID, add_timeline_event, _BYTES _BYTES _BYTES _I32 _F32 _F32 _I32);
DEFINE_PRIM(_VOID, set_timeline_game_mode, _I32);
17 changes: 17 additions & 0 deletions steam/Timeline.hx
Original file line number Diff line number Diff line change
@@ -0,0 +1,17 @@
package steam;

@:hlNative("steam")
class Timeline {
public static function setTimelineStateDescription(description:String, timeDelta:hl.F32):Void {
@:privateAccess _SetTimelineStateDescription(description.toUtf8(), timeDelta);
}
public static function clearTimelineStateDescription(timeDelta:hl.F32):Void {}
public static function addTimelineEvent(icon:String, title:String, description:String, priority:Int, startOffsetSeconds:hl.F32, durationSeconds:hl.F32, possibleClip:Int):Void {
@:privateAccess _AddTimelineEvent(icon.toUtf8(), title.toUtf8(), description.toUtf8(), priority, startOffsetSeconds, durationSeconds, possibleClip);
}
public static function setTimelineGameMode(mode:Int):Void {}


@:hlNative("?steam", "set_timeline_state_description") private static function _SetTimelineStateDescription(description:hl.Bytes, timeDelta:hl.F32):Void {}
@:hlNative("?steam", "add_timeline_event") private static function _AddTimelineEvent(icon:hl.Bytes, title:hl.Bytes, description:hl.Bytes, priority:Int, startOffsetSeconds:hl.F32, durationSeconds:hl.F32, possibleClip:Int):Void {}
}