Releases: Harshmage/SSED
1.7.2 - Fixes
Minor update to fix some annoyances overall.
Install-Module 7Zip4Powershellnow includes the-Forceflag, hopefully bypassing the GUI prompt to allow the user-based installation.- Fallout 76 SFE version mismatch popup window handling should now be smoother, and require no interaction from the user. The popup still appears, but now should automatically close within a second or two of each iteration (up to 3 popups from my testing). I did include a timeout at line 463, so it shouldn't continue to hang around in the background if you manually clicked OK on the SFE version mismatch window.
Note, I haven't even begun to look at Fallout 4 Anniversary Edition, since it's not a full overhaul like Skyrim to Skyrim Special Edition. Besides, upgrading to F4AE means you can't play Fallout: London.
1.7.1.0
Fixed an issue where something goes absolutely sideways and removes the entire game directory. I'm kinda glad this just happened to me, and no one reported it, but if it did happen for anyone, I sincerely apologize.
Mostly this was changed by moving the entire section where it downloads the file and extracts it to its own separate function, and commenting out any references to "Remove-Item". So the -dlkeep flag won't work for now.
Also changed from relying on an existing install of 7-zip to the 7zip4Powershell module (https://www.powershellgallery.com/packages/7Zip4Powershell/).
1.7 - Oblivion Remastered
Oblivion Remastered is here!
- Updated to include Oblivion Remastered
- Updated the Get-NexusMods function to use parameters
- Added the Get-GitHubMod function to do the same
- Added forced parameter check to make sure the Nexus API key is being used for games that only are on offer at NexusMods
- Fallout 3
- Fallout 76 (SFE)
- Morrowind
- Skyrim (Original)
- Skyrim VR
- Starfield
- Oblivion Remastered
- Lots more logging information
- Several weird issues squashed
If you find a bug or a problem with this release, please create a bug ticket here! Pull requests are also welcome!
As always, a huge thanks to @ianpatt, @keretus, @llde and @xNVSE for the countless hours that has gone into building the various Script Extenders. If you use any of the SEs, please consider supporting the authors in any way you can! NexusMods endorsements are a good start!
Code Signing Release v1.6
After a bit of jumping through hoops, I acquired a code signing certificate! Now we no longer need to use -ExecutionPolicy Bypass in the command line! Plus, I'm able to compile the script into a direct executable file, with all the same flags!
Just remember, the new method requires -RunGame true as the flag to kick the game off.
This will mark a real file version history, starting at 1.6.0.0.
