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  • GRP_Level01
    • GRP_Geometry
      • GRP_MainHall
        • GEO_Floor_MainHall
        • GEO_Wall_North
        • GEO_Wall_South
        • GEO_Wall_East
        • GEO_Wall_West
        • GEO_Ceiling_MainHall
      • GRP_Kitchen
        • GEO_Floor_Kitchen
        • GEO_Wall_KitchenNorth
        • GEO_Wall_KitchenWest
        • GEO_Counter_Kitchen
    • GRP_Props
      • GRP_MainHallProps
        • PROP_Table_Center
        • PROP_Chair_01
        • PROP_Chair_02
        • PROP_Door_Main
          • TRG_Door_Entry (Child of PROP_Door_Main for interaction)
      • GRP_KitchenProps
        • PROP_Stove_Kitchen
        • PROP_Sink_Kitchen
        • PROP_Cabinet_01
        • PROP_Cabinet_02
    • GRP_Triggers
      • TRG_Zone_Combat (Independent trigger for an encounter area)
      • TRG_Exit_Level (Independent trigger for level transition)
    • GRP_Lighting
      • LGT_Point_Ambient_MainHall
      • LGT_Spot_Doorway
      • LGT_Point_KitchenCeiling
    • GRP_Environment
      • ENV_Skybox
      • ENV_Fog_Ambient

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This is a personal cheat sheet for ease of use and clarity with hierarchy for most aspects of Level Design and Blockouts

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