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Releases: Hanjo92/Architect

v0.1.1

15 Mar 15:58

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Changelog

All notable changes to this project will be documented in this file.

[v0.1.1] - 2026-03-16

Added

  • Repository banner images for better visual representation.
  • unity-port-adapter sample to the README sample list.

Fixed

  • Incorrect repository URL and file paths in README.
  • Absolute paths in documentation changed to relative paths for better portability.

[v0.1.0] - 2026-03-16

Added

  • Initial public release of the project-structure-design skill set.
  • DDD-first project structure guidance for game and web-app projects.
  • Unity-specific rules for Outgame (DDD), Ingame (ECS), multiplayer Port/Adapter boundaries, and UPM modularization.
  • Planning augmentation, domain extraction quality gates, migration playbook, and migration task board templates.
  • Genre-aware samples for common, casual, and RPG game structures.
  • Platform portability assets for Codex, Claude, and Antigravity.
  • Markdown and JSON sample outputs for platform migration examples.
  • Validation tooling via quick_validate.py compatibility guidance and validate_skill_integrity.py.

v0.1.0 - Initial public release

15 Mar 15:23

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Highlights

  • Added project-structure-design skill for game and web-app architecture planning.
  • Added Unity-focused guidance for Outgame (DDD), Ingame (ECS), multiplayer Port/Adapter boundaries, and UPM modularization.
  • Added migration playbook, task board template, planning augmentation, and domain extraction quality rules.
  • Added platform portability assets for Codex, Claude, and Antigravity, including bilingual guides and Markdown/JSON sample outputs.

Included assets

  • Skill references, validation scripts, and folder generation scaffolding
  • Genre-aware samples for common, casual, and RPG game structures
  • Platform migration templates and example usage documents

Validation

  • quick_validate.py: passed
  • validate_skill_integrity.py: passed