Releases: Hanjo92/Architect
Releases · Hanjo92/Architect
v0.1.1
Changelog
All notable changes to this project will be documented in this file.
[v0.1.1] - 2026-03-16
Added
- Repository banner images for better visual representation.
unity-port-adaptersample to the README sample list.
Fixed
- Incorrect repository URL and file paths in README.
- Absolute paths in documentation changed to relative paths for better portability.
[v0.1.0] - 2026-03-16
Added
- Initial public release of the
project-structure-designskill set. - DDD-first project structure guidance for game and web-app projects.
- Unity-specific rules for Outgame (DDD), Ingame (ECS), multiplayer Port/Adapter boundaries, and UPM modularization.
- Planning augmentation, domain extraction quality gates, migration playbook, and migration task board templates.
- Genre-aware samples for common, casual, and RPG game structures.
- Platform portability assets for Codex, Claude, and Antigravity.
- Markdown and JSON sample outputs for platform migration examples.
- Validation tooling via
quick_validate.pycompatibility guidance andvalidate_skill_integrity.py.
v0.1.0 - Initial public release
Highlights
- Added
project-structure-designskill for game and web-app architecture planning. - Added Unity-focused guidance for Outgame (DDD), Ingame (ECS), multiplayer Port/Adapter boundaries, and UPM modularization.
- Added migration playbook, task board template, planning augmentation, and domain extraction quality rules.
- Added platform portability assets for Codex, Claude, and Antigravity, including bilingual guides and Markdown/JSON sample outputs.
Included assets
- Skill references, validation scripts, and folder generation scaffolding
- Genre-aware samples for common, casual, and RPG game structures
- Platform migration templates and example usage documents
Validation
quick_validate.py: passedvalidate_skill_integrity.py: passed