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Releases: HBoyYT/renodx

RenoDX Snapshot Build

25 Oct 23:47
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RenoDX Snapshot Build Pre-release
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Features

  • unrealengine: add Tokyo Xtreme Racer LUT builder #398 (xq-r)
  • devkit: report SM3 and lower texture usage (Carlos Lopez)
  • hades: update mod (Carlos Lopez)
  • bulletstormfullclip: first commit #399 (Voosh)
  • bulletstormfullclip: disable prevent full screen #399 (Voosh)
  • hades: update features and sync with hades2 (Carlos Lopez)
  • jedisurvivor: add luminance scaling and gamma correction, improve lut scaling #403 (Musa Haji)
  • wutheringwaves: update add-on #401 (xq-r)
  • unrealengine: add Tokyo Xtreme Racer LUT builder #402 (xq-r)
  • unrealengine: add little nightmares lutbuilder #406 (marat569)
  • hollowknight: update mod to silksong method (Carlos Lopez)
  • darktide: Add new tonemappers #411 (Mohanned Hassan)
  • specopstheline: tweaks #413 (Steve161803)
  • shaders: add GamutCompress (Carlos Lopez)
  • shaders: add color::convert::Luminance (Carlos Lopez)
  • shaders: add RENODX_RENO_DRT_NEUTRAL_SDR_* macros (Carlos Lopez)
  • hollowknight: adjust tonemap, add bloom clip, adjust hdr look (Carlos Lopez)
  • hollowknight-silksong: fix gamut compression with hue clip (Carlos Lopez)
  • silenthillf: adjust defaults, add gamut mapping, disable sliders with vanilla #409 (Musa Haji)
  • re4remake: use ReinhardPiecewiseExtended #409 (Musa Haji)
  • re7-2r-3r-village: use ReinhardPiecewiseExtended #409 (Musa Haji)
  • baldursgate3: add ReinhardPiecewiseExtended #409 (Musa Haji)
  • dyinglight: various lighting, effects, and tonemapping improvements #409 (Musa Haji)
  • dyinglight: add lens flare clamp, adjust defaults #409 (Musa Haji)
  • silenthillf: add lilium rcas #409 (Musa Haji)
  • silenthillf: adjust ACES midgray matching #409 (Musa Haji)
  • shaders: add float elipsons, max, and linear normalization (Carlos Lopez)
  • shaders: add HermiteSplineRolloff (Carlos Lopez)
  • shaders: add float3 math::Rescale (Carlos Lopez)
  • shaders: add float pq encode/decode (Carlos Lopez)
  • shaders: add hermite spline to renodrt (Carlos Lopez)
  • shaders: add lut sampling max_channel and gamut compress (Carlos Lopez)
  • batmanak: update renodrt to hermite spline, fix gamma correction (Carlos Lopez)

Bug Fixes

  • hades2: fix addon loading, add bloom2 shader, add bloom slider (Carlos Lopez)
  • hades2: fix vanilla clamp, add draw pause menu option (Carlos Lopez)
  • hades2: patch multi-lut sampler (Carlos Lopez)
  • avoid double detach with pinned addons (Carlos Lopez)
  • hollowknight-silksong: don't use custom brightness with neutral_sdr (Carlos Lopez)
  • exp33/mgsdelta: Fix tonemapping errors #408 (Mohanned Hassan)
  • dbzspark: Revert a colorcorrect shader #408 (Mohanned Hassan)
  • hollowknight-silksong: clamp in swapchain, not tonemapper (Carlos Lopez)
  • silksong: use gamut compression scale instead of oklab for hue clip (Carlos Lopez)
  • hollowknight: fix hue clip artifacts (Carlos Lopez)
  • dyinglight: clamp negatives from videos #409 (Musa Haji)
  • re4remake: change replace exprolloff with reinhardpiecewise on slider #409 (Musa Haji)
  • deadisland2: fix sliders not applying with luminance ACES #409 (Musa Haji)
  • silenthillf: clamp to AP1, fix doing chrominance() on ap1 color, set luminance tonemap as default #409 (Musa Haji)
  • ghostwiretokyo: clamp to ap1, adjust gamut compression #409 (Musa Haji)
  • ghostwiretokyo: fix hue correction being disabled with ACES #409 (Musa Haji)
  • shaders: fix typo (Carlos Lopez)
  • shaders: fix default highlights and shadows (Carlos Lopez)
  • shaders: fix reno_drt white clip with sliders (Carlos Lopez)
  • shaders: clamp hermite spline white clip to [peak, 500] (Carlos Lopez)

Chores

  • silenthillf: remove unused swapchain proxy shaders #409 (Musa Haji)

Commits

  • use lfs for images and textures (Carlos Lopez)
  • b2a327d: dev(mods::swapchain): improve swapchain logging (Carlos Lopez)
  • 8b46dfc: dev(mods::swapchain): don't log decompressed views (Carlos Lopez)
  • add missing frozen lib import ([Carlos Lopez](https://g...
Read more

RenoDX Nightly Build 20260414

14 Apr 03:44
6281f9c

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nightly-20260414

Merge branch 'clshortfuse:main' into main

RenoDX Nightly Build 20260413

13 Apr 03:52
6281f9c

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nightly-20260413

Merge branch 'clshortfuse:main' into main

RenoDX Nightly Build 20260412

12 Apr 03:46
6281f9c

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nightly-20260412

Merge branch 'clshortfuse:main' into main

RenoDX Nightly Build 20260411

11 Apr 03:28
6281f9c

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nightly-20260411

Merge branch 'clshortfuse:main' into main

RenoDX Nightly Build 20260410

10 Apr 03:42
6281f9c

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nightly-20260410

Merge branch 'clshortfuse:main' into main

RenoDX Nightly Build 20260409

09 Apr 03:31
6281f9c

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nightly-20260409

Merge branch 'clshortfuse:main' into main

RenoDX Nightly Build 20260408

08 Apr 03:36
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nightly-20260408

Merge branch 'clshortfuse:main' into main

RenoDX Nightly Build 20260407

07 Apr 03:36
6281f9c

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nightly-20260407

Merge branch 'clshortfuse:main' into main

RenoDX Nightly Build 20260406

06 Apr 03:39
6281f9c

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nightly-20260406

Merge branch 'clshortfuse:main' into main