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53 changes: 49 additions & 4 deletions src/essay.lua
Original file line number Diff line number Diff line change
Expand Up @@ -1020,7 +1020,8 @@ SMODS.Joker{ --Handbook
config = {
extra = {
chip_mod = 5,
chips = 0
chips = 0,
hands_played_this_round = {}
}
},
loc_txt = {
Expand All @@ -1029,7 +1030,8 @@ SMODS.Joker{ --Handbook
[1] = "This Joker gains {C:blue}+#1#{} Chips if played",
[2] = "{C:attention}poker hand{} has {C:attention}not{}",
[3] = "already been played this round",
[4] = "{C:inactive}(Currently {C:blue}+#2#{C:inactive} Chips)"
[4] = "{C:inactive}(Currently {C:blue}+#2#{C:inactive} Chips)",
[5] = "{C:inactive}(Hands played: {C:attention}#3#{C:inactive})"
}
},
pos = {
Expand All @@ -1046,7 +1048,28 @@ SMODS.Joker{ --Handbook
atlas = 'ECjokers',

loc_vars = function(self, info_queue, card)
return {vars = {card.ability.extra.chip_mod, card.ability.extra.chips}}

local played_hands_str = ""


-- credit to OppositeWolf770 in the Paperback mod for this section of code
for i = 1, #card.ability.extra.hands_played_this_round do

if i == 1 then
played_hands_str = played_hands_str .. " "
else
played_hands_str = played_hands_str .. ", "
end

played_hands_str = played_hands_str .. localize(card.ability.extra.hands_played_this_round[i], "poker_hands")
end

if played_hands_str == "" then
played_hands_str = "None"
end


return {vars = {card.ability.extra.chip_mod, card.ability.extra.chips, played_hands_str}}
end,

calculate = function(self, card, context)
Expand All @@ -1059,12 +1082,34 @@ SMODS.Joker{ --Handbook

elseif context.cardarea == G.jokers and G.GAME.hands[context.scoring_name] and G.GAME.hands[context.scoring_name].played_this_round == 1 and not context.blueprint and context.before then
card.ability.extra.chips = card.ability.extra.chips + card.ability.extra.chip_mod
-- add the name of the scoring hand to the table
table.insert(card.ability.extra.hands_played_this_round, context.scoring_name)



return{
message = localize('k_upgrade_ex'),
card = card,
colour = G.C.CHIPS
}
}
end


-- Need to reset the hands_played_this_round table at the end of the round
if context.end_of_round and context.main_eval and not context.blueprint then
-- Sets the table to {} at end of round
card.ability.extra.hands_played_this_round = {}
-- if Success and dpAPI.isVersionCompatible(1) then
-- Logger.log("End of Round Trigger!")
-- end

return{
message = localize('k_reset'),
card = card,
colour = G.C.RED
}
end

end

}
Expand Down