Blaster Fire/Missile/Impact sounds + Blaster Particle System example#3
Blaster Fire/Missile/Impact sounds + Blaster Particle System example#3ZdrytchX wants to merge 4 commits intoGrangerHub:masterfrom
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Credit: ZdrytchX (Self), CC-BY Needs gfx/sprites/smoke.tga (see next patch)
Was going to add a texture 'royalty free' by odin but then I realised the original shader and sprite is available in the origina data-1.1.0.pk3 and I have not included that sprite/shader in this patch. The Shader definition missing is gfx/sprites/smoke
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Those look too much out of context to me. They look good in a mod like ProTrem with rocket blaster jump, but not for a normal blaster sound. |
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I would put the particle for a mass driver shot, I think that would rock |
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I think i may have mistaken myself - That particle system might just the regular one lol good job you |
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You should rebase your branch with the new repository's organization, or it won't be mergeable :) |
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I was expecting tihs to be merged in first since it was requested first, so it wouldn't conflict with your readme changes. |
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Actually this was requested one day afterthe other. You can see it in the link |
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what link? |
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Anyway I don't know how github works or how to solve this |
Sounds that I created using 0CC-FamiTracker and FamiTracker.
CC-BY
Included is the basic particle system and a example text file explaining the bits. Note that this does NOT include the sprites and shader files required