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Neutron Highway Pathfinding

This is a currently WIP code for neutron pathfinding in Elite Dangerous to (hopefully) find the best possible route for a specific ship build. It does not account for refueling or other stars, and some numbers are hardcoded so it isn't made for general use. I currently have no plans to make it general use.

Current objectives:

Make it faster

  • Multiprocessing/GPU?
  • Move to another language?
  • Better algorithm (priority)

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Code used for finding the fewest hops between two systems in Elite Dangerous. Specifically made for the Caspian Explorer ship.

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