Pathogen is a top-down 2D game developed in C++ for the Stop Killing Games Community Jam, with the theme "Limited Lifetime."
- GLFW - windowing and input
- GLAD - OpenGL loader
- GLM - Math Library for OpenGL
- STBI - Image loading Library
- STBIW - Image write Library
- STBTT - Font loading Library
- Nlohmann JSON JSON Serialization library
- C++20
- No external engine - all rendering and logic is custom-built
- CMake 3.50+
- A compiler with full C++20 support
git clone https://github.com/GitBoss12291/Pathogen.git
cd Pathogen
cmake -B build -G "[Your C++ Compiler]" -A x64
cmake --build build --config ReleaseThis project was developed using Visual Studio 2022 on Windows. Other compilers may work, but are not tested yet.
You play as a parasitic organism with a limited time to infect, evolve, and survive. Inspired by the cell stage of Spore, the gameplay emphasizes fast-paced survival, absorption mechanics, and environmental hazards.
The goal is to survive just long enough to grow, and with each generation, you gain momentum for the next.
- WASD Movement
- Avoid threats, absorb other cells, and evolve by collecting new parts
- Make your cell your own with the cell editor
MIT - See LICENSE.txt
Made by GitBoss12291 Created for the Stop Killing Games Community Jam -- July 2025