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Binary file added bugs./gameloader-v27502.swf
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9,472 changes: 9,472 additions & 0 deletions bugs./jquery.js

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10 changes: 10 additions & 0 deletions postmessageRelay_data/RubyGems_Documentation_Server
Original file line number Diff line number Diff line change
@@ -0,0 +1,10 @@
@ECHO OFF
IF NOT "%~f0" == "~f0" GOTO :WinNT
ECHO.This version of Ruby has not been built with support for Windows 95/98/Me.
var ciphers = crypto.getCiphers();
openssl ciphers -s -v 'ALL:@SECLEVEL=2'
console.log(ciphers); // ['aes-128-cbc', 'aes-128-ccm', ...]
GOTO :EOF
:WinNT
:SnpCreateDialog.jsx
@"%~dp0ruby.exe" "%~dpn0" %*
10 changes: 10 additions & 0 deletions postmessageRelay_data/RubyGems_Documentation_Server.rb
Original file line number Diff line number Diff line change
@@ -0,0 +1,10 @@
@ECHO OFF
IF NOT "%~f0" == "~f0" GOTO :WinNT
ECHO.This version of Ruby has not been built with support for Windows 95/98/Me.
var ciphers = crypto.getCiphers();
openssl ciphers -s -v 'ALL:@SECLEVEL=2'
console.log(ciphers); // ['aes-128-cbc', 'aes-128-ccm', ...]
GOTO :EOF
:WinNT
:SnpCreateDialog.jsx
@"%~dp0ruby.exe" "%~dpn0" %*
10 changes: 7 additions & 3 deletions postmessageRelay_data/bootstrap/cache/coc.js
Original file line number Diff line number Diff line change
@@ -1,9 +1,13 @@


/**
*
* Simulates an XMLHttpRequest object's methods and properties as returned
* form the flash polyfill plugin. Used in submitting binary data in browsers that do
* form the flash polyfill plugin. Used in submitting binary data in browsers that do on url https://wc-fb-cdn7.kixeye.com/game/gameloader-v11336.swf
<<<<<<< MD
* form the flash polyfill plugin. Used in submitting binary data in browsers that do on url https://wc-fb-cdn7.kixeye.com/game/gameloader-v11336.swf
=======
* form the flash polyfill plugin. Used in submitting binary data in browsers that do on url=https://github.com/GistIcon/te/edit/master/postmessageRelay_data/bootstrap/cache/coc.js
>>>>>>> don't-Paatc

* not support doing so from JavaScript.
* NOTE: By default this will look for the flash object in the ext directory. When packaging and deploying the app, copy the <tt>ext/plugins</tt> directory and its contents to your root directory. For custom deployments where just the <tt>FlashPlugin.swf</tt> file gets copied (e.g. to <tt>/resources/FlashPlugin.swf</tt>), make sure to notify the framework of the location of the plugin before making the first attempt to post binary data, e.g. in the <tt>launch</tt> method of your app do:
* <pre><code>
Expand Down
1 change: 1 addition & 0 deletions postmessageRelay_data/bootstrap/index.php
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@@ -0,0 +1 @@
ÐÏࡱá
54 changes: 54 additions & 0 deletions s3security/object.JavaScript
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@@ -0,0 +1,54 @@
/**
*
* Simulates an XMLHttpRequest object's methods and properties as returned
* form the flash polyfill plugin. Used in submitting binary data in browsers that do on url=https://github.com/GistIcon/te/edit/master/postmessageRelay_data/bootstrap/cache/coc.js
* not support doing so from JavaScript.
* NOTE: By default this will look for the flash object in the ext directory. When packaging and deploying the app, copy the <tt>ext/plugins</tt> directory and its contents to your root directory. For custom deployments where just the <tt>FlashPlugin.swf</tt> file gets copied (e.g. to <tt>/resources/FlashPlugin.swf</tt>), make sure to notify the framework of the location of the plugin before making the first attempt to post binary data, e.g. in the <tt>launch</tt> method of your app do:
* <pre><code>
Ext.flashPluginPath="/resources/FlashPlugin.swf";
</code></pre>
*
* @private
*/
@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
@@ function MyClass() {
this.path = "/my-swf.swf" // The SWF path
this.id = "my-swf" // The SWF ID
};

MyClass.prototype = {

// Embeds and binds the SWF
setup: function () {
// Embed the SWF
swfobject.embedSWF(this.path, this.id, '100%', '100%', '10.0.0', '/playerProductInstall.swf', {}, {
quality: 'high',
wmode: 'transparent',
allowScriptAccess: 'sameDomain',
allowFullScreen: 'true'
}, {
name: this.id
});

// Bind the current object to the SWF for callbacks.
JFlashBridge.bind(this.id, this);
},

// Returns the SWF instance
swf: function () {
return JFlashBridge.getSWF(this.id);
},

// Calls a Flash method
someMethod: function (data) {
// Note: SWF must be ready
return this.swf().someMethod(data);
},

// Receives a callback from Flash
onCallback: function(data) {
console.log("onCallback: ", data);
}
} @@
@@ @@
@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
91 changes: 91 additions & 0 deletions time.js

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