Inventory by game type Grounded for samp
TextDraw only
Include in your code:
#include "https://raw.githubusercontent.com/Genzo2327/inventory-SAMP/main/inventory/SAMP-inventory-1.9.zip"CMD:inv(playerid)
{
PlayerInv[playerid][iLanguage] = 0;
PlayerInv[playerid][iTheme] = 0;
ShowInventory(playerid);
return 1;
}