#Strat
This is a little personnal project
It is supposed to be a turn per turn strategy game taking place in the terminal of the code editor because i don t know how to visualise it otherwise
It has become an introduction to pathfinding
Note to keep in mind when reading the code : either i am really autistic or my question mark formulas do not work properly so expect to see a lot of if/else statements when reading my code
PLEASE DO A CHAINED LIST FOR THE PTHFINDING THING --> next = pathfinding(objective_tile, current_tile, _wtv_) --> not necessary
working on noise value to make terrain -- done
working on Astar algo but hoping to get myself to work on the c++ visual engine
Might be interesting to do some research on waypoint pathfinding --> search for points where the algo is forced to go and name them "waypoints" --> calculate the weight of the paths, might be float, dijkstra, ez ---> https://www.redblobgames.com/pathfinding/grids/algorithms.html