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Releases: GeForceLegend/SEUS_PTGI_GFME

SEUS PTGI HRR Test 2.1 GFME v1.20

07 Apr 01:50

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Added

  • Added Voxy support (#102);
  • Added fr_fr.lang from @MahoganyTown;
  • Added initial 26.1 support, still buggy as vanilla and Iris changed very much;

Updated

  • Force sample 0 mip for specular texture, to avoid LabPBR emission from higher mips;
  • Set stained glass instead of water as default translucent terrain material;
  • Water in caludron in 26.1 now looks same as real water;

Removed

  • Removed shadowmapping for DH terrain as Iris is extremely buggy on it, fixed #78;

Fixed

  • Fixed copper bars are considered as full blocks in voxelization;
  • Fixed invisble text in Iris 1.21.9+ (#95);
  • Fixed physics mod ocean compatibility in high Minecraft versions (#101);
  • Fixed enchantment glint of held item in Iris 26.1;

SEUS PTGI HRR Test 2.1 GFME v1.19

02 Oct 10:57

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Added

Updated

  • Updated ru_ru.lang from @NizeroXs;
  • Updated the look of glowing berries and glowing lichen to match HRR3;

Fixed

  • Fixed overexposure caused by contrast code (#70);
  • Fixed compiling error when trying to enable WET_CAVE_EFFECT with Distant Horizons (#76);
  • Fixed cloud shadow changes position with camera Y coordinate;
  • Fixed parallax with different texture resolution and atlas size;
  • Fixed rain ripple not visible under water (#92)

SEUS PTGI HRR Test 2.1 GFME v1.18

31 Mar 09:22

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Added

  • Added support up to 1.21.5;
  • Added auto shape detection for mods based on Iris tag support;
  • Added contrast slider;
  • Added average exposure switch;
  • ru_ru.lang from @NizeroXs;
  • uk_ua.lang from @yehor-bachurin;

Changed

  • Held light changed from switch to slider;

Fixed

  • Fixed SUNLIGHT_BRIGHTNESS do not work on leaves

SEUS PTGI HRR Test 2.1 GFME v1.17

06 Dec 01:43

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Added

  • Added support up to 1.21.4;

Changed

Fixed

  • Fixed path traced shadow will ignore the block in the same voxel of start position;
  • Fixed path traced shadow using wrong param;
  • Fixed caustics on certain height;
  • Fixed depth of DH terrain when projection matrix changes (related to IrisShaders/Iris#2534);

SEUS PTGI HRR Test 2.1 GFME v1.16

24 Jun 05:02

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Added

  • Added 1.21 support;
  • Added Distant Horizons support #29 ;

Changed

  • Improved distant screen space shadow on leaves;

SEUS PTGI HRR Test 2.1 GFME v1.15

24 Apr 02:06

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Added

  • Added 1.20.5 support;
  • Added Physics ocean support;
  • Added zh_tw language file by @new1271 ;

Changed

  • Ignored black background of texts;

Fixed

  • Fixed snow in Physics mod;
  • Fixed specular texture when parallax is enabled;
  • Fixed materialID precision on some AMD device;
  • Fixed SUNLIGHT_BRIGHTNESS setting;

SEUS PTGI HRR Test 2.1 GFME v1.14

14 Dec 02:08

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Added

  • Added 1.20.3 support;
  • Added ko_kr language file by DominoKorean (you can add your own by creating pull requests, but plz read the requirements in readme.md);

Changed

  • Improved GI filter to match HRR3 behavoir;

Fixed

  • Fixed fence gates on some blockstates;
  • Fixed volumetric light offset in low Minecraft versions;
  • Fixed black screen when sun angle is set to ±90;

SEUS PTGI HRR Test 2.1 GFME v1.13.1

03 Sep 05:18

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Fixed compiling error with pixel look set to 1;
Fixed compatibility with normal/specular switch on shader list menu;
Fixed off-hand light in nether and the end;

SEUS PTGI HRR Test 2.1 GFME v1.13

05 Jul 10:45

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Added 1.20 support (suspicious_gravel and calibrated_sculk_sensor);
Merged some missing changes from HRR3;
Reduced default parallax depth;
Fixed some entities like shulker box will write to voxel map at noon or midnight;
Fixed sky brightness is 2x as expected;

SEUS PTGI HRR Test 2.1 GFME v1.12.1

10 May 04:08

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Fixed invisible experience orb;
Fixed depth factor in reflection filter;
Fixed reflection outside of voxelization radius;
Fixed hand held light value with only off hand helds light;