Releases: GeForceLegend/SEUS_PTGI_GFME
Releases · GeForceLegend/SEUS_PTGI_GFME
SEUS PTGI HRR Test 2.1 GFME v1.20
Added
- Added Voxy support (#102);
- Added fr_fr.lang from @MahoganyTown;
- Added initial 26.1 support, still buggy as vanilla and Iris changed very much;
Updated
- Force sample 0 mip for specular texture, to avoid LabPBR emission from higher mips;
- Set stained glass instead of water as default translucent terrain material;
- Water in caludron in 26.1 now looks same as real water;
Removed
- Removed shadowmapping for DH terrain as Iris is extremely buggy on it, fixed #78;
Fixed
SEUS PTGI HRR Test 2.1 GFME v1.19
Added
- Added support up to 1.21.9;
- Added
ja_jp.langfrom @src3453 - Added
hu_hu.langfrom @Karpatok9089
Updated
- Updated
ru_ru.langfrom @NizeroXs; - Updated the look of glowing berries and glowing lichen to match HRR3;
Fixed
- Fixed overexposure caused by contrast code (#70);
- Fixed compiling error when trying to enable WET_CAVE_EFFECT with Distant Horizons (#76);
- Fixed cloud shadow changes position with camera Y coordinate;
- Fixed parallax with different texture resolution and atlas size;
- Fixed rain ripple not visible under water (#92)
SEUS PTGI HRR Test 2.1 GFME v1.18
Added
- Added support up to 1.21.5;
- Added auto shape detection for mods based on Iris tag support;
- Added contrast slider;
- Added average exposure switch;
- ru_ru.lang from @NizeroXs;
- uk_ua.lang from @yehor-bachurin;
Changed
- Held light changed from switch to slider;
Fixed
- Fixed SUNLIGHT_BRIGHTNESS do not work on leaves
SEUS PTGI HRR Test 2.1 GFME v1.17
Added
- Added support up to 1.21.4;
Changed
- en_us.lang update from @LimeDragonBoi ;
Fixed
- Fixed path traced shadow will ignore the block in the same voxel of start position;
- Fixed path traced shadow using wrong param;
- Fixed caustics on certain height;
- Fixed depth of DH terrain when projection matrix changes (related to IrisShaders/Iris#2534);
SEUS PTGI HRR Test 2.1 GFME v1.16
Added
- Added 1.21 support;
- Added Distant Horizons support #29 ;
Changed
- Improved distant screen space shadow on leaves;
SEUS PTGI HRR Test 2.1 GFME v1.15
Added
- Added 1.20.5 support;
- Added Physics ocean support;
- Added zh_tw language file by @new1271 ;
Changed
- Ignored black background of texts;
Fixed
- Fixed snow in Physics mod;
- Fixed specular texture when parallax is enabled;
- Fixed materialID precision on some AMD device;
- Fixed SUNLIGHT_BRIGHTNESS setting;
SEUS PTGI HRR Test 2.1 GFME v1.14
Added
- Added 1.20.3 support;
- Added ko_kr language file by DominoKorean (you can add your own by creating pull requests, but plz read the requirements in readme.md);
Changed
- Improved GI filter to match HRR3 behavoir;
Fixed
- Fixed fence gates on some blockstates;
- Fixed volumetric light offset in low Minecraft versions;
- Fixed black screen when sun angle is set to ±90;
SEUS PTGI HRR Test 2.1 GFME v1.13.1
Fixed compiling error with pixel look set to 1;
Fixed compatibility with normal/specular switch on shader list menu;
Fixed off-hand light in nether and the end;
SEUS PTGI HRR Test 2.1 GFME v1.13
Added 1.20 support (suspicious_gravel and calibrated_sculk_sensor);
Merged some missing changes from HRR3;
Reduced default parallax depth;
Fixed some entities like shulker box will write to voxel map at noon or midnight;
Fixed sky brightness is 2x as expected;
SEUS PTGI HRR Test 2.1 GFME v1.12.1
Fixed invisible experience orb;
Fixed depth factor in reflection filter;
Fixed reflection outside of voxelization radius;
Fixed hand held light value with only off hand helds light;