Skip to content

Conversation

@sfariv
Copy link

@sfariv sfariv commented Aug 7, 2017

No description provided.

sfariv added 4 commits August 7, 2017 14:33
updating extension methods to enable fetching inactive gameobjects from the pool.
wrong instance was used to invoke these 2 functions.
the release function is called on instances of the original poolable gameobject. that's why we should change `_numOfActiveObjs` of the original gameobject.
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

1 participant