Mega Man Engine, made in GameMaker Studio 2.3
This engine is designed to make use of many of GMS2.3's features to their full potential for the creation of NES-syle Mega Man fangames.
This includes the use of structs, method variables, sequences, constructor functions, & the room layer system.
- Replication of the physics of classic Mega Man
- 60FPS Gameplay
- Extension level collision system, with support for one-way solids
- Flexable "screen section" system, complete with screen transitions
- Flexable entity "callback" system
- Checkpoit system
- Support for pixel-perfect resolutions
- Several built-in weapons
- Several built-in enemies & gimmicks
- Three Playable Characters Built-In
- Mega Man
- Proto Man (Proto Shield & Increased Damage)
- Bass (Dash Jumps & Double Jumps)
- Three Example Stages
- Cut Man (MM1)
- Metal Man (MM2)
- Gemini Man (MM3)
- Support for Windows & Linux
Mega Man and all related content is copyrighted by Capcom Co., Ltd.
This project and its owner is not affiliated with Capcom in any way.