ShaderTweaks : Improve tweak creation when dragging parameters from the SceneInspector #6718
+86
−16
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Following the recent addition of
SceneInspector.draggedParameters()we can improve the creation of ShaderTweaks from parameters dragged from the Scene Inspector, removing the need to drag both name and value when creating a tweak, and we now disambiguate the parameter name for non-output shaders.We now also support creating multiple tweaks when multiple parameters are dragged from the Scene Inspector.
I've left the existing ObjectMatrix support in
ShaderTweaksUI._TweaksFooter.__dropData(), but it might be worth removing if we have no other use for it?ShaderQuery would also benefit from similar functionality.