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@Keridos Keridos commented Jan 4, 2025

Change targeting to use entites height divided by 2 instead of the eye height.

Reason:
Some entities have broken eye heights. f.ex. baby zombies have them outside of their bounding box. Wisps also seem to have it on the top point of their bounding box.
This should improve targeting of the turrets.

@serenibyss serenibyss merged commit 424b9cb into GTNewHorizons:master Jan 4, 2025
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2 participants