Skip to content
Open
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
240 changes: 166 additions & 74 deletions Pokemon/main.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -2,91 +2,81 @@
#include <string>
using namespace std;

// Define an enum for Pokemon choices
void clearConsole() {
#ifdef _WIN32
system("cls");
#else
(void)system("clear");
#endif
}

void waitForEnter() {
cin.get();
}

enum class PokemonChoice {
CHARMANDER = 1,
BULBASAUR,
SQUIRTLE,
PIKACHU // Default choice
PIKACHU
};

// Define an enum for Pokemon types
enum class PokemonType {
FIRE,
GRASS,
WATER,
ELECTRIC,
NORMAL // Added for the default constructor
NORMAL
};

// Pokemon class definition
class Pokemon {
public:
// Attributes
string name;
PokemonType type;
int health;

// Default constructor
Pokemon() {
name = "Unknown";
type = PokemonType::NORMAL;
health = 50;
cout << "A new Pokemon has been created with the default constructor!\n";
}

// Parameterized constructor
Pokemon(string p_name, PokemonType p_type, int p_health) {
Pokemon(std::string p_name, PokemonType p_type, int p_health) {
name = p_name;
type = p_type;
health = p_health;
cout << "A new Pokemon named " << name << " has been created!\n";
}

// Copy constructor
Pokemon(const Pokemon& other) {
name = other.name;
type = other.type;
health = other.health;
cout << "A new Pokemon has been copied from " << other.name << "!\n";
}

// Destructor
~Pokemon() {
cout << name << " has been released.\n";
}

// Method to simulate attacking (just for demonstration)
void attack() {
cout << name << " attacks with a powerful move!\n";
}

void attack() { std::cout << name << " attacks with a powerful move!\n"; }
};

// Player class definition
class Player {
public:
// Attributes
string name;
Pokemon chosenPokemon;

// Default constructor
Player() {
name = "Trainer";
chosenPokemon = Pokemon(); // Using the default Pokemon constructor
cout << "A new player named " << name << " has been created!\n";
chosenPokemon = Pokemon();
}

// Parameterized constructor
Player(std::string p_name, Pokemon p_chosenPokemon) {
name = p_name;
chosenPokemon = p_chosenPokemon;
cout << "Player " << name << " has been created!\n";
}

// Method to choose a Pokemon
void choosePokemon(int choice) {
switch ((PokemonChoice)choice) {

case PokemonChoice::CHARMANDER:
chosenPokemon = Pokemon("Charmander", PokemonType::FIRE, 100);
break;
Expand All @@ -100,88 +90,190 @@ class Player {
chosenPokemon = Pokemon("Pikachu", PokemonType::ELECTRIC, 100);
break;
}

cout << "Player " << name << " chose " << chosenPokemon.name << "!\n";
waitForEnter();
}
};

// ProfessorOak class definition
class ProfessorOak {
public:
// Attributes
string name;

// Parameterized constructor
ProfessorOak(string p_name) {
name = p_name;
}
ProfessorOak(string p_name) { name = p_name; }

// Method to greet the player
void greetPlayer(Player& player) {
cout << name << ": Hello there! Welcome to the world of Pokemon!\n";
cout << name << ": My name is Oak. People call me the Pokemon Professor!\n";
waitForEnter();
cout << name
<< ": My name is Oak. People call me the Pokemon Professor!\n";
waitForEnter();
cout << name << ": But enough about me. Let's talk about you!\n";
waitForEnter();
}

// Method to ask the player to choose a Pokemon
void offerPokemonChoices(Player& player) {
cout << name << ": First, tell me, what�s your name?\n";
cout
<< name
<< ": First, tell me, what�s your name? \t [Please Enter Your Name]\n";
getline(std::cin, player.name);
cout << name << ": Ah, " << player.name << "! What a fantastic name!\n";
cout << name << ": You must be eager to start your adventure. But first, you�ll need a Pokemon of your own!\n";
cout << name << ": Ah, " << player.name
<< "! What a fantastic name!\n";
waitForEnter();
cout << name
<< ": You must be eager to start your adventure. But first, "
"you�ll need a Pokemon of your own!\n";
waitForEnter();

// Presenting Pokemon choices
cout << name << ": I have three Pokemon here with me. They�re all quite feisty!\n";
cout
<< name
<< ": I have three Pokemon here with me. They�re all quite feisty!\n";
waitForEnter();
cout << name << ": Choose wisely...\n";
cout << "1. Charmander - The fire type. A real hothead!\n";
cout << "2. Bulbasaur - The grass type. Calm and collected!\n";
cout << "3. Squirtle - The water type. Cool as a cucumber!\n";

int choice;
cout << name << ": So, which one will it be? Enter the number of your choice: ";
cout
<< name
<< ": So, which one will it be? Enter the number of your choice: ";
cin >> choice;

player.choosePokemon(choice);
waitForEnter();
}

void explainMainQuest(Player& player) {

clearConsole();

cout << "Professor Oak: " << player.name
<< "!, I am about to explain you about your upcoming grand "
"adventure.\n";
waitForEnter();
cout << "Professor Oak: You see, becoming a Pok�mon Master is no easy "
"feat. It takes courage, wisdom, and a bit of luck!\n";
waitForEnter();
cout
<< "Professor Oak: Your mission, should you choose to accept it�and "
"trust me, you really don�t have a choice�is to collect all the "
"Pok�mon Badges and conquer the Pok�mon League.\n";
waitForEnter();

cout << "\n"
<< player.name
<< ": Wait... that sounds a lot like every other Pok�mon game "
"out there...\n";
waitForEnter();
cout << "Professor Oak: Shhh! Don't break the fourth wall, "
<< player.name << "! This is serious business!\n";
waitForEnter();

cout << "\nProfessor Oak: To achieve this, you�ll need to battle wild "
"Pok�mon, challenge gym leaders, and of course, keep your "
"Pok�mon healthy at the PokeCenter.\n";
waitForEnter();
cout << "Professor Oak: Along the way, you'll capture new Pok�mon to "
"strengthen your team. Just remember�there�s a limit to how "
"many Pok�mon you can carry, so choose wisely!\n";
waitForEnter();

cout << "\n"
<< player.name << ": Sounds like a walk in the park... right?\n";
waitForEnter();
cout << "Professor Oak: Hah! That�s what they all say! But beware, "
"young Trainer, the path to victory is fraught with "
"challenges. And if you lose a battle... well, let�s just say "
"you'll be starting from square one.\n";
waitForEnter();

cout << "\nProfessor Oak: So, what do you say? Are you ready to "
"become the next Pok�mon Champion?\n";
waitForEnter();
cout << "\n" << player.name << ": Ready as I�ll ever be, Professor!\n";
waitForEnter();

cout
<< "\nProfessor Oak: That�s the spirit! Now, your journey begins...\n";
waitForEnter();
cout << "Professor Oak: But first... let's just pretend I didn't "
"forget to set up the actual game loop... Ahem, onwards!\n";
waitForEnter();
}
};

void gameLoop(Player& player) {
int choice;
bool keepPlaying = true;

while (keepPlaying) {
clearConsole();

cout << "\nWhat would you like to do next, " << player.name << "?\n";
cout << "1. Battle Wild Pok�mon\n";
cout << "2. Visit PokeCenter\n";
cout << "3. Challenge Gyms\n";
cout << "4. Enter Pok�mon League\n";
cout << "5. Quit\n";
cout << "Enter your choice: ";
cin >> choice;

cin.ignore(numeric_limits<streamsize>::max(), '\n');


switch (choice) {
case 1:
cout << "You look around... but all the wild Pok�mon are on "
"vacation. Maybe try again later?\n";
break;
case 2:
cout
<< "You head to the PokeCenter, but Nurse Joy is out on a coffee "
"break. Guess your Pok�mon will have to tough it out for now!\n";
break;
case 3:
cout << "You march up to the Gym, but it's closed for renovations. "
"Seems like even Gym Leaders need a break!\n";
break;
case 4:
cout << "You boldly step towards the Pok�mon League... but the "
"gatekeeper laughs and says, 'Maybe next time, champ!'\n";
break;
case 5:
cout << "You try to quit, but Professor Oak's voice echoes: "
"'There's no quitting in Pok�mon training!'\n";
cout << "Are you sure you want to quit? (y/n): ";
char quitChoice;
cin >> quitChoice;
if (quitChoice == 'y' || quitChoice == 'Y') {
keepPlaying = false;
}
break;
default:
cout << "That's not a valid choice. Try again!\n";
break;
}

waitForEnter();
}

cout << "Goodbye, " << player.name << "! Thanks for playing!\n";
}

int main() {
// Task 1: Test default and parameterized constructors
Pokemon defaultPokemon; // Using default constructor
Pokemon charmander("Charmander", PokemonType::FIRE, 100); // Using parameterized constructor

cout << "Pokemon Details:\n";
cout << "Name: " << defaultPokemon.name << "\nType: " << (int)defaultPokemon.type << "\nHealth: " << defaultPokemon.health << "\n";
cout << "Name: " << charmander.name << "\nType: " << (int)charmander.type << "\nHealth: " << charmander.health << "\n";

// Task 2: Test the copy constructor
Pokemon bulbasaur("Bulbasaur", PokemonType::GRASS, 100); // Create a Pokemon
Pokemon bulbasaurCopy = bulbasaur; // Copy the Pokemon
cout << "Original Pokemon Health: " << bulbasaur.health << "\n";
cout << "Copied Pokemon Health: " << bulbasaurCopy.health << "\n";

// Modify the copy
bulbasaurCopy.health = 80;
cout << "After Modification:\n";
cout << "Original Pokemon Health: " << bulbasaur.health << "\n";
cout << "Copied Pokemon Health: " << bulbasaurCopy.health << "\n";

// Task 3: Test the destructor
{
Pokemon squirtle("Squirtle", PokemonType::WATER, 100); // Pokemon will be destroyed at the end of this scope
} // Destructor will be called here

// Continue with the main flow of the game
Pokemon charmander("Charmander", PokemonType::FIRE,
100);

ProfessorOak professor("Professor Oak");
Player player("Ash", charmander);

// Greet the player and offer Pokemon choices
professor.greetPlayer(player);

professor.offerPokemonChoices(player);

// Conclude the first chapter
cout << "Professor Oak: " << player.chosenPokemon.name << " and you, " << player.name << ", are going to be the best of friends!\n";
cout << "Professor Oak: Your journey begins now! Get ready to explore the vast world of Pokemon!\n";
professor.explainMainQuest(player);

gameLoop(player);

return 0;
}