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@mauer01 mauer01 commented Aug 30, 2025

add console commands to access memoryLocations featured in the pull request

  • feat(MemoryLocation): byte that the undo move counter gets reduced by
  • feat(MemoryUtil.WriteValue): add single byte support
  • feat(MemoryUtil.WriteValue): Int32[] support
  • feat(MemoryLocation): joiningRoomCodeArray
  • feat(MemoryLocation): end of game behaviours

mauer01 and others added 4 commits August 30, 2025 20:22
feat: add MemoryLocation for the byte that the undo move counter gets reduced by

add(Program) optionshandler

add(ManageFleetingOptionsAndTriggers)

feat(MemoryUtil.WriteValue): Int32[] support

feat(ManageFleetingOptionsAndTriggers): SettingsValuePrimitive<string> support

rename: OptionsHandler Factory method to CreateNew

feat(Datainterface): MemoryLocation<Int[7]> joiningRoomCodeArray

points at the first integer the integers are mapped with the buttons (:white_pawn: being 00 00 00 00) with index 6 being the count of already inputted integers

feat(OptionsHandler): AddOption to insert LobbyCode

refactor:name joiningRoomCodeArray -> capital letters for convention

feat(DataInterface): MemoryLocations for end of game behaviours

feat(TriggersAndFleetingOptions): Class Trigger that acts as a primitive

feat(OptionsHandler): new option with the Trigger as a settingsvalue so that it runs without further input

fix: formatting
@GHXX GHXX changed the title TriggersAndFleetingOptions Add Triggers and Ephemal options Sep 24, 2025
@GHXX GHXX changed the title Add Triggers and Ephemal options Add Triggers and Ephemeralmal options Sep 24, 2025
@GHXX GHXX changed the title Add Triggers and Ephemeralmal options Add Triggers and Ephemeral options Sep 24, 2025
@GHXX GHXX merged commit 3468b1f into GHXX:master Sep 24, 2025
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GHXX commented Sep 24, 2025

Thank you!

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2 participants