Releases: GDRETools/gdsdecomp
Releases · GDRETools/gdsdecomp
v2.5.0-beta.4
What's Changed
- Generate
project_metadata.cfgto preserve custom feature tags when running project in editor - Generate scene cache after recovery
- Search for C# assemblies in root directory
- Fixes issues with decompiling STS2 mods
Full Changelog: v2.5.0-beta.3...v2.5.0-beta.4
v2.5.0-beta.3
What's Changed
- Fixes to C# decompile output
- Lift collection expressions into member initializers instead of in the constructor to prevent race conditions
- Remove compiler-generated regex code
- Remove bogus base constructor calls in constructor bodies
- Fix case-insensitive path collisions preventing C# decompile
- Better type-to-file mapping
Full Changelog: v2.5.0-beta.2...v2.5.0-beta.3
v2.5.0-beta.2
What's Changed
- Detect custom versions of Godot (C# games only)
- Fix csharp detection in macos/linux builds of sts2
- Fix git repo initialization when file names start with
-- - Fix csharp language version detection for recent dotnet versions
- Update plugin cache
- Fix csharp file mapping when file does not exist in PCK
- Make non-pck
csfiles appear in file listing
Full Changelog: v2.5.0-beta.1...v2.5.0-beta.2
v2.5.0-beta.1
What's Changed
- update by @nikitalita in #381
- Add support for custom encryption scripts by @nikitalita in #372
- Ilspy upgrade by @nikitalita in #373
- Scene crash fixes by @nikitalita in #374
Full Changelog: v2.4.0...v2.5.0-beta.1
v2.4.0
What's Changed
- Add option to initialize git repository after recovery
- Add support for exporting DPITextures
- Re-enable multi-threaded scene export
- Fix individual cs script export
- Fix crash during export of certain ETC2 textures
- Re-create converted Area3D/NavMesh/Occluder meshes in exported scenes
- Fix setting scene import parameters
Full Changelog: v2.3.2...v2.4.0
v2.3.2
v2.3.1
What's Changed
- Fix crash in scene exporter during converting shader materials
Full Changelog: v2.3.0...v2.3.1
v2.3.0
What's Changed
- Fix crashing on Linux
- Fix loading certain 3.x C# games without assembly setting
- Fix filesystem cache generation
- Fix crash in translation exporter
- Script fixes:
- Fix inaccurate 3.x and 2.x line endings at end of file
- Fix 2.x script compilation
- Fix int hex literals being output as negative numbers
- Fix crashing in scene exporter
- We have had to temporarily disable multi-threaded scene export until Godot upstream fixes issues causing it to crash; scene export may be slower than normal
Full Changelog: v2.2.0...v2.3.0
v2.2.0
What's Changed
- Android release
- Fix crashes
NOTE:
The android release is experimental and is not optimized for mobile use. It’s best experienced on a tablet or a Chromebook. Please report any issues on the GitHub page.
Full Changelog: v2.1.1...v2.2.0
v2.1.1
What's Changed
- Fix crash during exporting OBJ files
- Fix crash during exporting Atlas textures
- Fix writing INF and NAN in scripts
- Fix issues with Godot 2.x project recovery:
- Fix loading 2.x encrypted scripts
- Disable obj export for 2.x projects, not currently loading array meshes properly
- Fix writing infinity float values in 2.x scripts
- Fix writing
FloatArraytypes in 2.x scripts - Fix loading 2.x config files during resource string loading
- Fix exporting AtlasTextures that depend on literal images
Full Changelog: v2.1.0...v2.1.1