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Releases: GDRETools/gdsdecomp

v2.5.0-beta.4

23 Mar 00:49
b0dd4eb

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v2.5.0-beta.4 Pre-release
Pre-release

What's Changed

  • Generate project_metadata.cfg to preserve custom feature tags when running project in editor
  • Generate scene cache after recovery
  • Search for C# assemblies in root directory
    • Fixes issues with decompiling STS2 mods

Full Changelog: v2.5.0-beta.3...v2.5.0-beta.4

v2.5.0-beta.3

20 Mar 17:14
8f8121d

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v2.5.0-beta.3 Pre-release
Pre-release

What's Changed

  • Fixes to C# decompile output
    • Lift collection expressions into member initializers instead of in the constructor to prevent race conditions
    • Remove compiler-generated regex code
    • Remove bogus base constructor calls in constructor bodies
    • Fix case-insensitive path collisions preventing C# decompile
    • Better type-to-file mapping

Full Changelog: v2.5.0-beta.2...v2.5.0-beta.3

v2.5.0-beta.2

14 Mar 02:56
d255162

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v2.5.0-beta.2 Pre-release
Pre-release

What's Changed

  • Detect custom versions of Godot (C# games only)
  • Fix csharp detection in macos/linux builds of sts2
  • Fix git repo initialization when file names start with --
  • Fix csharp language version detection for recent dotnet versions
  • Update plugin cache
  • Fix csharp file mapping when file does not exist in PCK
  • Make non-pck cs files appear in file listing

Full Changelog: v2.5.0-beta.1...v2.5.0-beta.2

v2.5.0-beta.1

05 Mar 00:40
4a048ed

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v2.5.0-beta.1 Pre-release
Pre-release

What's Changed

Full Changelog: v2.4.0...v2.5.0-beta.1

v2.4.0

27 Dec 17:17
cf25108

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What's Changed

  • Add option to initialize git repository after recovery
  • Add support for exporting DPITextures
  • Re-enable multi-threaded scene export
  • Fix individual cs script export
  • Fix crash during export of certain ETC2 textures
  • Re-create converted Area3D/NavMesh/Occluder meshes in exported scenes
  • Fix setting scene import parameters

Full Changelog: v2.3.2...v2.4.0

v2.3.2

15 Dec 17:49
8274139

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What's Changed

  • Disable debug GLTF scene copy in production builds

Full Changelog: v2.3.1...v2.3.2

v2.3.1

15 Dec 03:36
ec87c82

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What's Changed

  • Fix crash in scene exporter during converting shader materials

Full Changelog: v2.3.0...v2.3.1

v2.3.0

13 Dec 06:49
d2a0f83

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What's Changed

  • Fix crashing on Linux
  • Fix loading certain 3.x C# games without assembly setting
  • Fix filesystem cache generation
  • Fix crash in translation exporter
  • Script fixes:
    • Fix inaccurate 3.x and 2.x line endings at end of file
    • Fix 2.x script compilation
    • Fix int hex literals being output as negative numbers
  • Fix crashing in scene exporter
    • We have had to temporarily disable multi-threaded scene export until Godot upstream fixes issues causing it to crash; scene export may be slower than normal

Full Changelog: v2.2.0...v2.3.0

v2.2.0

24 Nov 04:11
ab4d8f8

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What's Changed

  • Android release
  • Fix crashes

NOTE:

The android release is experimental and is not optimized for mobile use. It’s best experienced on a tablet or a Chromebook. Please report any issues on the GitHub page.

Full Changelog: v2.1.1...v2.2.0

v2.1.1

19 Nov 19:44
99b7abb

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What's Changed

  • Fix crash during exporting OBJ files
  • Fix crash during exporting Atlas textures
  • Fix writing INF and NAN in scripts
  • Fix issues with Godot 2.x project recovery:
    • Fix loading 2.x encrypted scripts
    • Disable obj export for 2.x projects, not currently loading array meshes properly
    • Fix writing infinity float values in 2.x scripts
    • Fix writing FloatArray types in 2.x scripts
    • Fix loading 2.x config files during resource string loading
    • Fix exporting AtlasTextures that depend on literal images

Full Changelog: v2.1.0...v2.1.1