An Archipelago (AP) randomizer world for Resident Evil 2 Remake. Designed for use with the RE2R Archipelago client repository (linked in the setup guide below).
Follow the visual setup guide here: https://fuzzygameson.github.io/RE2R_AP_SetupGuide/
All 4 scenarios (Leon and Claire, A/B or 1st/2nd scenarios) are all supported.
All 3 difficulties (Assisted, Standard, and Hardcore) are all supported.
If you have feedback or questions about the rando, join the AP After Dark Discord and visit our game channel there! You can also submit Issues here on GitHub, but they will typically get a slower response than the Discord channel.
No, the story and access progression is very similar to the vanilla game, but item randomization does change how you route through the areas after they are unlocked.
These are all activated by a trigger after leaving RPD 1 and fighting the G1 boss. So they won't be active when you first arrive at RPD.
Check out the Scenario Documentation for more information about how all the scenario locations and items are set up!
Contributions are welcome. To submit contributions, make a PR from your fork of this repo and I'll review it for inclusion.