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BisUmTo
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Nov 5, 2022
| NonNullList<ItemStack> getHandItems(); | ||
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| @Invoker("getDimensionsMarker") | ||
| EntityDimensions getArmorstandDimensions(boolean marker); |
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Maybe it is better to use the "call" prefix to be consistent... 🤔
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Feature changes
Added a flag to remove the Hitbox from statue. (A.K.A. Marker NBT flag)
This allows to place blocks inside the statue, disable pistons pushing it, (also removing interagibility and gravity).
Dev info
To allow the interaction while sneaking, I redirected some "ProjectileUtil" static function used only during look-tracing.
I didn't test the forge version 😥