Skip to content
DavidFreely edited this page Nov 5, 2025 · 3 revisions

"Intelligence Model"

The Brain Simulator II implements a simulated entity named “Sallie.” Although it’s fun to refer to any artificial entity by name and ascribe various intelligent attributes, Sallie has nowhere near the scope of capabilities needed for AGI. The following capabilities are necessary for AGI and may prove to be sufficient as well. Sallie can do all of the following things but in a limited way:

  • Sense her environment (input).

  • Act on her environment (output).

  • Have internal rules or goals.

  • Analyze inputs to make sense of her environment.

  • Remember (learn) combinations of inputs and actions and their qualitative results.

  • Internally model her environment in three dimensions.

  • Simulate possible actions and select for positive predicted results.

  • Perform these actions with sufficient speed and magnitude to respond to real-world conditions in useful timeframes.

  • Source: Brain Simulator II _ The Guide - Charles Simon

  • Chapter 1: Brain Simulator II Strategy OR How to Create AGI, The Intelligence Model

The Brain Simulator implements an artificial entity named “Sallie” who lives in a simulated world and can integrate input from multiple senses. She can recognize objects with binocular vision and associate them with words she hears, plan a sequence of actions, and manipulate objects to achieve a goal. As she advances to understanding her world, interfaces already exist for cameras, microphones, and robotic control to bring AGI to life.

To further illustrate the simplifications, consider that Sallie can only recognize two types of physical object. She can remember these in her internal memory so she knows where objects are, even when she can’t see them. She can remember landmarks and use that memory to plan her route to goals within a maze. She can act on her simulated environment by moving objects and, in one demonstration, can move an object to achieve a goal. She can learn to associate words with the objects she knows.

  • Source: Brain Simulator II _ The Guide - Charles Simon
  • Chapter: Introduction, What makes the Brain Simulator II Unique?

Clone this wiki locally