Releases: FragileDeviations/MabelsShaders
Releases · FragileDeviations/MabelsShaders
v1.9.3 - Outline Thickness Fix
Changed Shaders
Outline Lit/Unlit
- Fixed outline thickness handling to not just be black and white, grey values are now allowed
v1.9.2 - Posespace Fix
Changed Shaders
SLZ Toon
- Made specular input take posespace impacts into account, only impacts will be reflective
v1.9.1 - Shader Name Fix
Changed Shaders
Fractal Fade
- Fixed name, used to be set to Fractal Transparent by mistake
v1.9.0 - SLZ Toon
Added Shaders
SLZ Toon
- Modified version of SLZ Anime with Emission map and no specular reflections
v1.8.1 - Non-Linear Probe Toggle
Changed Shaders
LitMAS+
- Added option to disable non-linear light probe SH
v1.8.0 - SLZDecal, Non-Linear Probes
Added Shaders
SLZ Decal
- SLZ's Mod2x, but with Parallax mapping
Changed Shaders
LitMAS+
- Added Non-Linear Probe SH to fix bad light probes
VertexBlend
- Added Non-Linear Probe SH to fix bad light probes
v1.7.0 - Fractal UVs
Added Shaders
Fractal
- Original shader done by Coolkidstan, original original shader done by Zulubo.
v1.6.1 - Transparency Bake Fix
Changed Shaders
LitMAS+
- Removed Opacity Map feature, it causes issue with baking
- Fixed transparent baking not working properly
Known Issue
LitMAS+
- Transparency does not bake properly still if you don't have a base texture. It uses the base texture's alpha. Use either the included dummy transparent textures, or make your own, rather than using the base color's alpha.
v1.6.0 - LitMAS+ Optimizations
Changed Shaders
LitMAS+
- Removed triplanar properties from LitMAS+, helping reduce amount of variants and, well, properties
- Made Triplanar its own shader
Added Shaders
LitMAS Triplanar+
- LitMAS+, but triplanar.
- No heightmap support due to the way triplanar works.
v1.5.0 - Emission Falloff Bake Toggle
Changed Shaders
LitMAS+
- Added ability to disable using emission falloff in the bake