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Releases: FoxLee/fox-4e-styling

v3.1 - Get it on Codeberg!

25 Apr 08:59
263fecd

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This update isn't actually on GitHub! Because I'm moving the project to Codeberg, which unfortunately does not seem to like serving the files directly.

HOPEFULLY the manifest link should update automatically when you try, but if not please try a reinstall with this manifest: https://foundry.munchlax.org/fox-4e-styling/module.json

Sorry for the inconvenience, and thank you for understanding!

v3.0.4 Surprise VAE hotfix!

06 Mar 11:21
31c9e7c

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  • [Visual Active Effects] Fixed effects descriptions rendering illegible under system dark mode.

v3.0.3 - Yet More PC sheet tweaks

05 Mar 08:43
18461b2

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Just a few more lil things noted/requested by folks in the Discord:

  • [PC Sheet] Fixed display of checkboxes under system dark mode
  • [PC Sheet] Faded text of expended powers/items in lists (and made their icons greyscale—ooh fancy!)
  • [PC Sheet] Changed hiding of empty sections item lists to be a per-section toggle

v3.0.2 - MORE Obligatory PC sheet hotfixes!

04 Mar 23:44
c38b7d2

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Another pretty urgent bugfix. Sorry for stuffing your damage immunities everybody! <XD

  • [PC Sheet] Fixed a bug where leftover dev code was causing damage immunity properties to freak out if they were ever updated (thanks Wigs!)
  • [PC Sheet] Tweaked styles to fade the values/bonuses display of damage types which are being overridden by immunities.
  • [NPC Sheet] Removed a tiny bit of obsolete code.

v3.0.1 - Minor fixes

04 Mar 07:06
89f87ef

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Quickie hotfix for the new PC sheet, and a bug with the old NPC that I can't believe we didn't notice before now

  • [PC Sheet] Fixed input placeholders being illegible under system dark mode setting
  • [PC Sheet] Fixed a bug where skill rolls from the Basics tab would fire two dialogues (thanks TheHorror!)
  • [NPC Sheet] Fixed a bug where vulnerabilities in the header would display incorrectly when viewed in Firefox (thanks absolitude!)

v3.0 - PC Sheet Lives!

03 Mar 05:19
c9c427d

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The PC sheet is finally good to go! I'd like to add a bit more in the way of features, like a selectable background image and an option to collapse to only the vitals banner, but for now I'd just like to get the complete version out there for those who have been waiting :)

v2.3 Minor fixes

04 Feb 08:29
5b5999e

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  • [NPC Sheet] Fixed a bug in the "usage" string interpreter that made it break the sheet when it failed.
  • [PC Sheet] Still not ready for usage, but since I needed to push the above fix, you get a sneak peek at the WIP :p

v2.2 Minor fixes

02 Jan 07:34
a1b4c74

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Updated a couple of things to match recent system changes.

  • Updated power usage output (required after system defaults changing) (fixes #29)
  • Updated skill bonus display for advanced maths creatures (wasn't showing actual total) (fixes #30)

v2.1 NPC Bonuses & Combat Carousels

21 Nov 09:41
eb48a61

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  • [NPC Sheet] Added dynamic defences display for NPCs not using advanced calcs. Summary now displays the current value including effects.
  • [NPC Sheet] Added skills and defences global modifiers sections, as in core system.
  • Cleaned up language files and templates, since many strings have now been added to core.
  • [NEW] Added 4e styling for Carousel Combat Tracker. (To match the 4e system integration I submitted!)

v2.0: We're FVTTv12 Compatible!

25 Oct 08:30
462bda9

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Finally, I've updated the module for Foundry v12 (or rather, for v0.5 of the system)! Thank you all for your patience.

This release also includes a small improvement to limited-use power display on the NPC sheet (since I had to update that part of the sheet and I have terminal Goblin Brain!).

  • [NPC Sheet] Updated config references that changed in system version 0.5+
  • [NPC Sheet] Improved power usage display (now varies based on max uses and usage interval).
  • Updated manifest properties to avoid warnings under v12.