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(DRAFT) Add Merfolk Campaign to Flagrant Coasts #70
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46 changes: 46 additions & 0 deletions
46
content/games/factions/supplements/coasts/merfolk-invasion/_index.md
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| --- | ||
| title: "The Merfolk Invasion" | ||
| description: "A short campaign covering the invasion of Rhus" | ||
| bookCollapseSection: true | ||
| draft: false | ||
| weight: 90 | ||
| --- | ||
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| In the [Mid-Isles][1], Rhus is harried by merfolk. Soon, their invading force will land on the beach | ||
| to scour the skybreathers from their home. Two sisters vie for future Queenship, knowing that their | ||
| conduct in this crisis is their best opportunity for gaining the throne from their father. | ||
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| This campaign is for 1--3 players with a referee. If no referee is available, you may find the | ||
| routine procedures useful. | ||
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| Playable factions include: | ||
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| - **Sophia**: Bold, Sophia fights as a Champion and seeks personal glory while leading the forces of | ||
| Rhus against the Merfolk. | ||
| - **Louise**: Clever, Louise fights beside her personal guard and seeks to preserve her forces while | ||
| scouring the Merfolk from Rhus. | ||
| - **The Merfolk**: Ruthless and calculating, the Merfolk are sending a force of 200 to Rhus to wipe the | ||
| island clean of skybreathers in retribution for their desecrated holy site. | ||
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| Non-playable factions draw from the rest of the setting, including: | ||
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| - The berserkers of Knartu | ||
| - The captains of Ruislip | ||
| - The raiders of Noos | ||
| - King Vagn and the Jarls of Faroe | ||
| - Warden-Queen Coblaith and the Four Counts of Fortu | ||
| - Darlugdach of Guthrum | ||
| - Young King Ulfr of Hwicce | ||
| - King Cadoc, Queen Mithel, and the princes Ynyr and Llwelyn of Ergyng | ||
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| The campaign takes place in three phases. In the first, a race against time to prepare Rhus for the | ||
| imminent invasion, where forces are ordered daily and messengers flit across the seas carrying hope | ||
| and its demise. In the second, the Merfolk arrive and move to besiege Trecht, with orders given | ||
| morning and night. In the third, victory for either side is fleeting, as the consequences of war -- | ||
| and the ambitions of other factions -- catch up to them. | ||
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| {{< section >}} | ||
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| <!-- Reference Links --> | ||
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| [1]: ../Forces/mid-isles.md#rhus |
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content/games/factions/supplements/coasts/merfolk-invasion/after.md
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| --- | ||
| title: "After the Invasion" | ||
| description: "TODO: Guidance for campaigning after the Invasion is repelled, if it is." | ||
| draft: false | ||
| weight: 70 | ||
| --- | ||
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| ## To-Do | ||
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| - [ ] Struggle for Queenship | ||
| - [ ] Rebuilding the Fleet | ||
| - [ ] Rebuilding Rhus | ||
| - [ ] The Other Factions | ||
| - [ ] Conclusion |
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I think we could word this differently: