Releases: FirEmerald/Minecraft-Model-Studio
Minecraft Model Studio 0.2.4
API's have not updated, grab them from https://github.com/FirEmerald/Minecraft-Model-Studio/releases/tag/0.2.1
fix cloning box not copying parent box type
Okay this is the last new version tonight I swear!
Minecraft Model Studio 0.2.3
API's have not updated, grab them from https://github.com/FirEmerald/Minecraft-Model-Studio/releases/tag/0.2.1
fix not clearing box type selector when selecting new object to edit
fix no undo action for selecting box type
add sides_flat box type where right/back/bottom sides are mirrored to match up with left/front/top sides (good for 0-width faces)
Minecraft Model Studio 0.2.2
API's have not updated, grab them from https://github.com/FirEmerald/Minecraft-Model-Studio/releases/tag/0.2.1
Added box texturing options
- Cubemap (default on new projects) - minecraft entity model style UVs
- Sides_all - all sides originate at the texture offset. Works best on actual cubes or flat faces.
- Old (default when loading a project for compatibility) - minecraft entity model syle UV's with the bottom rotated 180 degrees (was a bug).
Minecraft Model Studio 0.2.1
MCMS program changes:
- Allow UV position editing by dragging on texture panel
- fix bad scrolling scissoring causing items to disappear
API changes
- add 1.15 to 1.18 API versions (experimental, may have bugs - please report them!)
- Add in loop start option for animations
- disable lighting effect applies to children
- updated JOML version
Minecraft Model Studio 0.2.0
MCMS program changes:
- Add in keyframe tweening options
- Add in shadow support
- Separated model meshes from GUI meshes (minor performance enhancement)
- Add in "disable lighting" bone effect
- begin adding PBR functionality
- fix models having incorrect texture UV's on project load
- updated JOML version
- improved launchwrapper MD5 checking
- added vertex color support (not an official part of the OBJ specification)
API changes (updated API coming later):
- Add in keyframe tweening options
- Allow bone effects to be tickable objects
- Add in "disable lighting" bone effect
- updated JOML version
- added vertex color support (not an official part of the OBJ specification)
Minecraft Model Studio 0.1.3
MCMS program changes:
- Add crashlog generation on crash
- Fix "add keyframe" using object name instead of bone name
- Fix "add keyframe" crash when given a bone name that isn't in the active model
- Fix cloning item render effects not giving a unique transformation instance to the cloned effect
- fix bone effects not saving to the correct data element, breaking project files completely
- swapped lock/unlock textures to make more sense
- fix box component's texture offset being affected by texture scale
- fix models loaded from project file not having correct texture placement at initial load
- added support for modded bone effects
- added new layouts that provide more consistancy in GUI layout.
- removed non-functional "add mesh" button
- fixed plugin loader not loading non-coremod plugins
- fixed model lock using incorrect texture icons
- improved "locked" icon texture to be more obvious
MCMS API changes:
- added 1.7.10 version of API
- improve resource loader exception handling
- improve triangulator code
- clean up ObjBone code
- add IMeshed interface to allow for server/client consitancy in grabbing object meshes
- fix TileEntityRendererModel code
Minecraft Model Studio 0.1.2
Mostly bugfixes
- Add crashlog generation on crash
- Fix "add keyframe" using object name instead of bone name
- Fix "add keyframe" crash when given a bone name that isn't in the active model
- Fix cloning item render effects not giving a unique transformation instance to the cloned effect
- fix bone effects not saving to the correct data element, breaking project files completely
- swapped lock/unlock textures to make more sense
- fix box component's texture offset being affected by texture scale
- fix models loaded from project file not having correct texture placement at initial load
- fix possible, but untested, server-side crashes. They didn't ever happen in testing but you can never be too careful.
v0.1.1
Minor bugfixes and Minecraft Mod API's for forge 1.8.9, 1.9.4, 1.10.2, 1.11.2, 1.12.2, 1.13.2, and 1.14.4. No 1.15+ yet as there was massive render code changes.
- includes an EXE wrapper for windows users, so you can associate ".mcms" models for quick and easy opening. I'm looking for Linux and MacOS users to submit application wrappers as well!
- Forge API for 1.8.9, 1.9.4, 1.10.2, 1.11.2, 1.12.2, 1.13.2, and 1.14.4. Grab the correct version and put it in your mod source! check the github readme for more info.
- for help and/or bug reporting, please use the discord: https://discord.gg/3ESEY6j - I do plan on eventually having a proper usage guide.
The plugin SDK does work but some features may not be viable yet due to lacking the ability to actual create custom bone effects ect. in the editor
Minecraft Model Studio 0.1
First beta release. Whew!
- includes an EXE wrapper for windows users, so you can associate ".mcms" models for quick and easy opening. I'm looking for Linux and MacOS users to submit application wrappers as well!
- no modding API yet, I need to create vanilla model render wrappers and ensure the API works across all major minecraft versions from 1.8 upwards
- for help and/or bug reporting, please use the discord: https://discord.gg/3ESEY6j - I do plan on eventually having a proper usage guide.
- The plugin SDK does work but some features may not be viable yet due to lacking the ability to actual create custom bone effects ect. in the editor