BioShock Infinite: Clamp object highlight cause it gets boosted by the bloom #61
Annotations
3 errors, 10 warnings, and 2 notices
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Fail fast?!
Process completed with exit code 1.
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Run cpp-linter/cpp-linter-action@main:
Source/Games/Dishonored 2/main.cpp#L12
'..\..\Core\core.hpp' file not found
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Run cpp-linter/cpp-linter-action@main:
Source/Games/BioShock Series/main.cpp#L6
'..\..\Core\core.hpp' file not found
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Run cpp-linter/cpp-linter-action@main:
Source/Games/BioShock Series/main.cpp#L14
invalid case style for variable 'pixel_shader_hashes_Bloom'
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Run cpp-linter/cpp-linter-action@main:
Source/Games/BioShock Series/main.cpp#L14
variable 'pixel_shader_hashes_Bloom' is non-const and globally accessible, consider making it const
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Run cpp-linter/cpp-linter-action@main:
Source/Games/BioShock Series/main.cpp#L4
macro 'ENABLE_BLOOM' used to declare a constant; consider using a 'constexpr' constant
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Run cpp-linter/cpp-linter-action@main:
Source/Games/BioShock Series/main.cpp#L4
macro 'ENABLE_BLOOM' defines an integral constant; prefer an enum instead
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Run cpp-linter/cpp-linter-action@main:
Source/Games/BioShock Series/main.cpp#L3
macro 'ENABLE_SMAA' used to declare a constant; consider using a 'constexpr' constant
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Run cpp-linter/cpp-linter-action@main:
Source/Games/BioShock Series/main.cpp#L3
macro 'ENABLE_SMAA' defines an integral constant; prefer an enum instead
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Run cpp-linter/cpp-linter-action@main:
Source/Games/BioShock Series/main.cpp#L3
replace macro with enum
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Run cpp-linter/cpp-linter-action@main:
Source/Games/BioShock Series/main.cpp#L1
macro 'GAME_BIOSHOCK_SERIES' used to declare a constant; consider using a 'constexpr' constant
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Run cpp-linter/cpp-linter-action@main:
Source/Games/BioShock Series/main.cpp#L1
macro 'GAME_BIOSHOCK_SERIES' defines an integral constant; prefer an enum instead
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Run cpp-linter/cpp-linter-action@main:
Source/Games/BioShock Series/main.cpp#L1
replace macro with enum
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Run cpp-linter/cpp-linter-action@main:
Source/Games/Dishonored 2/main.cpp#L0
File Source/Games/Dishonored 2/main.cpp does not conform to Custom style guidelines. (lines 74, 75, 76, 87, 89, 90, 93, 101, 118, 121, 151, 152, 157, 158, 167, 181, 239, 309, 312, 313, 324, 325, 364, 402, 408, 419, 467, 509, 518, 538, 569, 602, 604, 605, 609, 613, 616, 690, 695, 743, 747, 749, 751, 754, 757, 761, 762, 764, 765, 766, 767, 768, 769, 770, 771, 834, 835, 1037, 1110, 1111, 1112, 1113, 1115, 1116, 1117, 1118, 1119, 1120, 1121, 1122, 1148, 1173, 1174, 1175, 1176, 1178, 1179, 1180, 1203, 1204, 1205, 1206, 1207, 1208, 1209, 1210, 1211, 1212, 1213, 1214, 1220, 1221)
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Run cpp-linter/cpp-linter-action@main:
Source/Games/BioShock Series/main.cpp#L0
File Source/Games/BioShock Series/main.cpp does not conform to Custom style guidelines. (lines 61, 83, 114, 118, 141, 175, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 192, 196, 200, 201, 202, 227, 228, 229, 230, 336, 337, 338, 361, 364, 376, 377, 378, 381, 382, 383, 385, 441, 447, 448, 495, 496, 497, 499, 500, 501, 503, 504, 505, 506, 507, 508, 509, 510, 511, 512, 513, 514, 558, 622, 646, 745, 805, 807, 845, 849, 953, 954, 992, 993, 994, 995, 996, 997, 998, 999, 1000, 1001, 1002, 1003, 1005, 1031, 1037, 1038, 1042, 1043, 1048, 1049, 1050, 1051, 1052, 1053, 1054, 1055, 1061)
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