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@emkooz emkooz commented Nov 12, 2017

This adds Windows support for MemoryWatcher. It opens a Windows named pipe at \\\\.\\pipe\\Dolphin Emulator\\MemoryWatcher and sends everything there.

Compiles normally on Windows 10, should compile normally on Linux. Tested against some addresses on melee and it works without any issue.

Tinob added 30 commits February 12, 2016 16:54
…kends.

Add a scaling shader to replace the scaling filter in dx11 and ogl. dx12 will have to wait for pp shader ;)
Added new options, more aspect ratio modes and Disable filtering to allow correct output  with scaling shaders.
merge small fix to anisotropic filter
…configuration values in different buffers. parameters change in almost every call, while configuration values change only when user change them.
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4 participants